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This repository has been archived on 2024-10-22. You can view files and clone it, but cannot push or open issues or pull requests.
YimMenu/src/backend/looped_command.hpp

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Commands (#725) * feat(Commands): Prototype command system * feat(Commands): Chat commands * refactor(Toxic): convert most options into commands * feat(Protections): block breakup kicks on other players as host * refactor(Kicks): convert most options into commands * refactor(Commands): add labels and descriptions to all commands * feat(Commands): cleanup on unload * refactor(Troll): convert most options into commands * refactor(Misc): convert most options into commands * refactor(Teleport): convert most options into commands * feat(Commands): Variadic commands and toggleable bools * feat(Hotkeys): hotkeys now use commands * fix(Chat): fix the chat window locking up when a message is sent * fix(Commands): properly handle spoofed username * fix(Spam): update filter Co-authored-by: Yimura <24669514+Yimura@users.noreply.github.com>
2022-12-22 21:23:32 +00:00
#pragma once
#include "bool_command.hpp"
namespace big
{
class looped_command : public bool_command
{
public:
looped_command(const std::string& name, const std::string& label, const std::string& description, bool& toggle);
virtual void on_tick() = 0;
};
inline std::vector<looped_command*> g_looped_commands;
}
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