#include "backend/command.hpp"
#include "network/CNetworkPlayerMgr.hpp"
#include "pointers.hpp"
#include "services/players/player_service.hpp"
namespace big
{
class empty_session : command
using command::command;
virtual void execute(const command_arguments&, const std::shared_ptr<command_context> ctx) override
g_player_service->iterate([](const player_entry& player) {
auto mgr = *g_pointers->m_gta.m_network_player_mgr;
mgr->RemovePlayer(player.second->get_net_game_player());
});
g_notification_service->push_success("Empty Session", "Completed");
}
};
empty_session g_empty_session("emptysession", "Remove All Players From Session", "Removes everyone from the session", 0);