82 lines
1.8 KiB
Markdown
82 lines
1.8 KiB
Markdown
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# Table: menu_event
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Table containing all possible events to which you can respond.
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## Fields (6)
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### `PlayerLeave`
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Event that is triggered when a player leave the game session.
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**Exemple Usage:**
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```lua
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event.register_handler(menu_event.PlayerLeave, function (player_name)
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log.info(player_name)
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end)
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```
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- Type: `integer`
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### `PlayerJoin`
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Event that is triggered when a player join the game session.
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**Exemple Usage:**
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```lua
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event.register_handler(menu_event.PlayerJoin, function (player_name, player_id)
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log.info(player_name)
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log.info(player_id)
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end)
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```
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- Type: `integer`
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### `PlayerMgrInit`
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Event that is triggered when the player manager initialize. Usually called when we are joining a session.
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**Exemple Usage:**
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```lua
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event.register_handler(menu_event.PlayerMgrInit, function ()
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log.info("Player manager inited, we just joined a session.")
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end)
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```
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- Type: `integer`
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### `PlayerMgrShutdown`
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Event that is triggered when the player manager shutdown. Usually called when we are leaving a session.
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**Exemple Usage:**
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```lua
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event.register_handler(menu_event.PlayerMgrShutdown, function ()
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log.info("Player manager inited, we just joined a session.")
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end)
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```
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- Type: `integer`
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### `ChatMessageReceived`
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Event that is triggered when we receive a in-game chat message.
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**Exemple Usage:**
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```lua
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event.register_handler(menu_event.ChatMessageReceived, function (player_id, chat_message)
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log.info(player_id)
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log.info(chat_message)
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end)
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```
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- Type: `integer`
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### `ScriptedGameEventReceived`
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Event that is triggered when we receive a scripted game event.
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**Exemple Usage:**
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```lua
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event.register_handler(menu_event.ScriptedGameEventReceived, function (player_id, script_event_args)
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log.info(player_id)
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log.info(script_event_args)
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end)
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```
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- Type: `integer`
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