#include "views/view.hpp"
#include "renderer.hpp"
namespace big
{
void view::gui_settings()
components::sub_title("UI Scale");
ImGui::SliderFloat("##gui-scale", &g.window.gui_scale, 1.f, 1.5f, "%.2f");
ImGui::SameLine();
if (ImGui::Button("Apply##gui-scale"))
g_renderer->rescale(g.window.gui_scale);
if (ImGui::IsItemHovered())
ImGui::SetTooltip("Changing the UI scale may break rendering and require you to unload and inject YimMenu again.");
components::sub_title("Colors");
static ImVec4 col_gui = ImGui::ColorConvertU32ToFloat4(g.window.color);
if (ImGui::ColorEdit4("Gui Color##gui_picker", (float*)&col_gui, ImGuiColorEditFlags_InputRGB | ImGuiColorEditFlags_NoSidePreview))
g.window.color = ImGui::ColorConvertFloat4ToU32(col_gui);
}