# Table: locals
Table for manipulating GTA scripts locals.
## Functions (5)
### `get_int(script, index)`
- **Parameters:**
- `script` (string): The name of the script
- `index` (index): Index of the script local.
- **Returns:**
- `integer`: The value of the given local.
**Example Usage:**
```lua
integer = locals.get_int(script, index)
```
### `get_float(script, index)`
- `float`: The value of the given local.
float = locals.get_float(script, index)
### `set_int(script, index, val)`
- `val` (integer): The new value of the given local.
locals.set_int(script, index, val)
### `set_float(script, index, val)`
- `val` (float): The new value of the given local.
locals.set_float(script, index, val)
### `get_pointer(script, index)`
- `pointer`: The pointer to the given local.
pointer = locals.get_pointer(script, index)