#include "gui/tab_bar.hpp"
#include "features/functions.hpp"
namespace big
{
void tabbar::player_drop()
if (ImGui::BeginTabItem("Drop"))
if (ImGui::Button("Drop RP"))
QUEUE_JOB_BEGIN_CLAUSE()
Vector3 coords = ENTITY::GET_ENTITY_COORDS(PLAYER::GET_PLAYER_PED_SCRIPT_INDEX(g_selectedPlayer.id), true);
func::create_ambient_rp(coords);
}QUEUE_JOB_END_CLAUSE
}
if (ImGui::Button("Drop Money (!)"))
func::create_ambient_money(coords, rand() % 500 + 2000);
ImGui::EndTabItem();