#include "gui/tab_bar.hpp"
#include "features/teleport.hpp"
namespace big
{
void tabbar::player_teleport()
if (ImGui::BeginTabItem("Teleport"))
if (ImGui::Button("Teleport to Player"))
QUEUE_JOB_BEGIN_CLAUSE()
teleport::teleport_to_player(g_selectedPlayer.id);
}QUEUE_JOB_END_CLAUSE
}
if (ImGui::Button("Teleport into Vehicle"))
teleport::teleport_into_player_vehicle(g_selectedPlayer.id);
ImGui::EndTabItem();