#include "backend/looped/looped.hpp"
#include "natives.hpp"
#include "services/player_service.hpp"
namespace big
{
static bool bReset = true;
void looped::player_spectate()
if (!g_player_service->get_selected()->is_valid() || !g->player.spectating)
if (g->player.spectating) g->player.spectating = false;
if (!bReset)
bReset = true;
NETWORK::NETWORK_SET_IN_SPECTATOR_MODE(false, -1);
HUD::SET_MINIMAP_IN_SPECTATOR_MODE(false, -1);
ENTITY::FREEZE_ENTITY_POSITION(PLAYER::PLAYER_PED_ID(), false);
ENTITY::FREEZE_ENTITY_POSITION(PED::GET_VEHICLE_PED_IS_USING(PLAYER::PLAYER_PED_ID()), false);
}
return;
const Ped target = PLAYER::GET_PLAYER_PED_SCRIPT_INDEX(g_player_service->get_selected()->id());
NETWORK::NETWORK_SET_IN_SPECTATOR_MODE(true, target);
HUD::SET_MINIMAP_IN_SPECTATOR_MODE(true, target);
ENTITY::FREEZE_ENTITY_POSITION(PLAYER::PLAYER_PED_ID(), true);
ENTITY::FREEZE_ENTITY_POSITION(PED::GET_VEHICLE_PED_IS_USING(PLAYER::PLAYER_PED_ID()), true);
bReset = false;