16 lines
389 B
C++
16 lines
389 B
C++
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#include "backend/looped/looped.hpp"
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#include "natives.hpp"
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namespace big
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{
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void looped::weapons_increased_damage()
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{
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auto const player_ped = PLAYER::PLAYER_PED_ID();
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if (g->weapons.increased_damage != 1) {
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Hash weapon{};
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WEAPON::GET_CURRENT_PED_WEAPON(player_ped, &weapon, 0);
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WEAPON::SET_WEAPON_DAMAGE_MODIFIER_THIS_FRAME_(weapon, g->weapons.increased_damage);
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}
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}
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}
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