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YimMenu/BigBaseV2/src/backend/looped/weapons/increase_damage.cpp

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#include "backend/looped/looped.hpp"
#include "natives.hpp"
namespace big
{
void looped::weapons_increased_damage()
{
auto const player_ped = PLAYER::PLAYER_PED_ID();
if (g->weapons.increased_damage != 1) {
Hash weapon{};
WEAPON::GET_CURRENT_PED_WEAPON(player_ped, &weapon, 0);
WEAPON::SET_WEAPON_DAMAGE_MODIFIER_THIS_FRAME_(weapon, g->weapons.increased_damage);
}
}
}