#include "backend/looped/looped.hpp"
#include "gta/joaat.hpp"
#include "natives.hpp"
namespace big
{
void looped::weapons_infinite_ammo()
if (g->weapons.infinite_ammo) {
Hash weaponHash;
auto const ped = PLAYER::PLAYER_PED_ID();
WEAPON::GET_CURRENT_PED_WEAPON(ped, &weaponHash, 1);
if (weaponHash != RAGE_JOAAT("WEAPON_UNARMED")) {
WEAPON::GIVE_WEAPON_TO_PED(ped, weaponHash, 9999, false, false);
}