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YimMenu/BigBaseV2/src/gui/window/handling/handling_traction.cpp

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2021-07-25 22:24:48 +02:00
#include "handling_tabs.hpp"
namespace big
{
void tab_handling::tab_traction()
{
if (ImGui::BeginTabItem("Traction"))
{
ImGui::Text("Acceleration/Braking Grip");
ImGui::SliderFloat("##traction curve min", &g_local_player->m_vehicle->m_handling->m_traction_curve_min, 0.f, 7.f);
ImGui::Text("Cornering Grip");
ImGui::SliderFloat("##traction curve max", &g_local_player->m_vehicle->m_handling->m_traction_curve_max, 0.f, 7.f);
ImGui::Text("Traction Spring Delta Max (distance from ground => grip)");
ImGui::SliderFloat("##traction spring delta max", &g_local_player->m_vehicle->m_handling->m_traction_spring_delta_max, 0.f, 2.f);
ImGui::Text("Burnout Multiplier");
ImGui::SliderFloat("##low speed traction loss mult", &g_local_player->m_vehicle->m_handling->m_low_speed_traction_loss_mult, 0.f, 10.f);
ImGui::Text("Camber Stiffness (grip when drifting)");
ImGui::SliderFloat("##camber stiffness", &g_local_player->m_vehicle->m_handling->m_camber_stiffness, -1.f, 1.f);
ImGui::Text("Traction Bias (1.0 = front, 0.0 = rear, 0.5 = balanced)");
float fTractionBiasFront = g_local_player->m_vehicle->m_handling->m_traction_bias_front / 2;
if (ImGui::SliderFloat("##traction bias front", &fTractionBiasFront, 0.01f, .99f))
g_local_player->m_vehicle->m_handling->m_traction_bias_front = fTractionBiasFront * 2;
ImGui::Text("Off-Road Traction Loss (1.0 = normal, lower = better)");
ImGui::SliderFloat("##traction loss mult", &g_local_player->m_vehicle->m_handling->m_traction_loss_mult, 0.f, 5.f);
ImGui::EndTabItem();
}
}
}