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YimMenu/src/hooks/player_management/network_player_mgr.cpp

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#include "hooking.hpp"
#include "services/players/player_service.hpp"
namespace big
{
void hooks::network_player_mgr_init(CNetworkPlayerMgr* _this, std::uint64_t a2, std::uint32_t a3, std::uint32_t a4[4])
{
if (g->notifications.network_player_mgr_init.log)
LOG(INFO) << "CNetworkPlayerMgr#init got called, we're probably entering a session.";
if (g->notifications.network_player_mgr_init.notify)
g_notification_service->push("Network Player Manager", "Entering session and initializing player data.");
g_hooking->get_original<hooks::network_player_mgr_init>()(_this, a2, a3, a4);
g_player_service->player_join(_this->m_local_net_player);
}
void hooks::network_player_mgr_shutdown(CNetworkPlayerMgr* _this)
{
g_player_service->do_cleanup();
if (g->notifications.network_player_mgr_shutdown.log)
LOG(INFO) << "CNetworkPlayerMgr#shutdown got called, we're probably leaving our session.";
if (g->notifications.network_player_mgr_shutdown.notify)
g_notification_service->push("Network Player Manager", "Leaving session and cleaning up player data.");
g_hooking->get_original<hooks::network_player_mgr_shutdown>()(_this);
}
}