#include "backend/looped/looped.hpp"
#include "fiber_pool.hpp"
#include "natives.hpp"
#include "util/entity.hpp"
namespace big
{
void looped::player_remote_control_vehicle()
if (g.m_remote_controller_vehicle == -1)
return;
if (!ENTITY::DOES_ENTITY_EXIST(g.m_remote_controlled_vehicle))
g.m_remote_controlled_vehicle = -1;
}
if (!ENTITY::DOES_ENTITY_EXIST(g.m_remote_controller_vehicle))
if (VEHICLE::IS_VEHICLE_SEAT_FREE(g.m_remote_controller_vehicle, -1, TRUE))
auto controlled = g.m_remote_controlled_vehicle;
auto controller = g.m_remote_controller_vehicle;
g_fiber_pool->queue_job([controlled, &controller] {
if (entity::take_control_of(controlled))
ENTITY::SET_ENTITY_COLLISION(g.m_remote_controlled_vehicle, TRUE, TRUE);
ENTITY::DETACH_ENTITY(controlled, TRUE, TRUE);
VEHICLE::SET_VEHICLE_DOORS_LOCKED(controlled, 0);
VEHICLE::SET_VEHICLE_DOORS_LOCKED_FOR_ALL_PLAYERS(controlled, FALSE);
ENTITY::SET_ENTITY_INVINCIBLE(controlled, FALSE);
entity::delete_entity(controller);
});
g.m_remote_controller_vehicle = -1;
};