#include "hooking.hpp"
#include "services/players/player_service.hpp"
#include "util/globals.hpp"
#include <netsync/nodes/player/CPlayerCameraDataNode.hpp>
#include <netsync/nodes/player/CPlayerGameStateDataNode.hpp>
namespace big
{
bool hooks::write_player_camera_data_node(rage::netObject* player, CPlayerCameraDataNode* node)
auto ret = g_hooking->get_original<hooks::write_player_camera_data_node>()(player, node);
if (g.spoofing.spoof_hide_spectate && g.player.spectating)
node->m_free_cam_pos_x += 50.0f;
node->m_free_cam_pos_y -= 50.0f;
node->m_camera_x -= 50.0f;
}
return ret;