#include "backend/looped/looped.hpp"
namespace big
{
void looped::vehicle_god_mode()
if (!g.vehicle.god_mode || g_local_player == nullptr || g_local_player->m_vehicle == nullptr)
return;
if (g_local_player->m_ped_task_flag & (int)ePedTask::TASK_FOOT)
g_local_player->m_vehicle->m_deform_god = 0x8C;
g_local_player->m_vehicle->m_godmode = 0x1;
}
else
g_local_player->m_vehicle->m_deform_god = 0x9C;
g_local_player->m_vehicle->m_godmode = 0x0;