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YimMenu/BigBaseV2/src/main.cpp

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#include "common.hpp"
#include "core/globals.hpp"
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#include "features.hpp"
#include "fiber_pool.hpp"
#include "gui.hpp"
#include "logger.hpp"
#include "hooking.hpp"
#include "pointers.hpp"
#include "renderer.hpp"
#include "script_mgr.hpp"
#include "thread_pool.hpp"
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#include "native_hooks/native_hooks.hpp"
#include "services/globals_service.hpp"
#include "services/player_service.hpp"
#include "services/mobile_service.hpp"
#include "services/notification_service.hpp"
#include "services/vehicle_service.hpp"
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BOOL APIENTRY DllMain(HMODULE hmod, DWORD reason, PVOID)
{
using namespace big;
if (reason == DLL_PROCESS_ATTACH)
{
DisableThreadLibraryCalls(hmod);
g_hmodule = hmod;
g_main_thread = CreateThread(nullptr, 0, [](PVOID) -> DWORD
{
while (!FindWindow(L"grcWindow", L"Grand Theft Auto V"))
std::this_thread::sleep_for(1s);
std::filesystem::path base_dir = std::getenv("appdata");
base_dir /= "BigBaseV2";
auto file_manager_instance = std::make_unique<file_manager>(base_dir);
auto globals_instance = std::make_unique<menu_settings>(
file_manager_instance->get_project_file("./settings.json")
);
auto logger_instance = std::make_unique<logger>(
"YimMenu",
file_manager_instance->get_project_file("./cout.log")
);
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try
{
LOG(INFO) << "Yim's Menu Initializing";
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auto pointers_instance = std::make_unique<pointers>();
LOG(INFO) << "Pointers initialized.";
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auto renderer_instance = std::make_unique<renderer>();
LOG(INFO) << "Renderer initialized.";
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auto fiber_pool_instance = std::make_unique<fiber_pool>(10);
LOG(INFO) << "Fiber pool initialized.";
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auto hooking_instance = std::make_unique<hooking>();
LOG(INFO) << "Hooking initialized.";
g->load();
LOG(INFO) << "Settings Loaded.";
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auto thread_pool_instance = std::make_unique<thread_pool>();
LOG(INFO) << "Thread pool initialized.";
auto globals_service_instace = std::make_unique<globals_service>();
auto mobile_service_instance = std::make_unique<mobile_service>();
auto notification_service_instance = std::make_unique<notification_service>();
auto player_service_instance = std::make_unique<player_service>();
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auto vehicle_service_instance = std::make_unique<vehicle_service>();
LOG(INFO) << "Registered service instances...";
g_script_mgr.add_script(std::make_unique<script>(&features::script_func));
g_script_mgr.add_script(std::make_unique<script>(&gui::script_func));
LOG(INFO) << "Scripts registered.";
auto native_hooks_instance = std::make_unique<native_hooks>();
LOG(INFO) << "Dynamic native hooker initialized.";
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g_hooking->enable();
LOG(INFO) << "Hooking enabled.";
g_running = true;
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while (g_running)
std::this_thread::sleep_for(500ms);
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g_hooking->disable();
LOG(INFO) << "Hooking disabled.";
native_hooks_instance.reset();
LOG(INFO) << "Dynamic native hooker uninitialized.";
g_script_mgr.remove_all_scripts();
LOG(INFO) << "Scripts unregistered.";
vehicle_service_instance.reset();
LOG(INFO) << "Vehicle Service reset.";
mobile_service_instance.reset();
LOG(INFO) << "Mobile Service reset.";
player_service_instance.reset();
LOG(INFO) << "Player Service reset.";
globals_service_instace.reset();
LOG(INFO) << "Globals Service reset.";
LOG(INFO) << "Services uninitialized.";
// Make sure that all threads created don't have any blocking loops
// otherwise make sure that they have stopped executing
thread_pool_instance->destroy();
LOG(INFO) << "Destroyed thread pool.";
thread_pool_instance.reset();
LOG(INFO) << "Thread pool uninitialized.";
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hooking_instance.reset();
LOG(INFO) << "Hooking uninitialized.";
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fiber_pool_instance.reset();
LOG(INFO) << "Fiber pool uninitialized.";
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renderer_instance.reset();
LOG(INFO) << "Renderer uninitialized.";
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pointers_instance.reset();
LOG(INFO) << "Pointers uninitialized.";
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}
catch (std::exception const &ex)
{
LOG(WARNING) << ex.what();
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}
LOG(INFO) << "Farewell!";
logger_instance->destroy();
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logger_instance.reset();
globals_instance.reset();
file_manager_instance.reset();
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CloseHandle(g_main_thread);
FreeLibraryAndExitThread(g_hmodule, 0);
}, nullptr, 0, &g_main_thread_id);
}
return true;
}