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#include "backend/looped/looped.hpp"
#include "core/enums.hpp"
#include "util/entity.hpp"
#include "util/notify.hpp"
namespace big
{
static const int controls[] = { 14, 15, 24 };
void looped::weapons_cage_gun()
{
bool bCageGun = g.weapons.custom_weapon == CustomWeapon::CAGE_GUN;
if (bCageGun)
{
if (PAD::IS_DISABLED_CONTROL_PRESSED(0, 25))
{
PLAYER::DISABLE_PLAYER_FIRING(PLAYER::GET_PLAYER_INDEX(), true);
for (int control : controls)
PAD::DISABLE_CONTROL_ACTION(0, control, true);
if (PAD::IS_DISABLED_CONTROL_JUST_RELEASED(0, 24))
{
Entity entity;
if (entity::raycast(&entity))
{
if (ENTITY::IS_ENTITY_A_PED(entity))
{
entity::cage_ped(entity);
}
}
else notify::above_map("No entity found.");
}
}
}
}
}