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YimMenu/src/lua/lua_module.cpp

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#include "lua_module.hpp"
#include "bindings/command.hpp"
#include "bindings/entities.hpp"
#include "bindings/event.hpp"
#include "bindings/global_table.hpp"
#include "bindings/globals.hpp"
#include "bindings/gui.hpp"
#include "bindings/imgui.hpp"
#include "bindings/locals.hpp"
#include "bindings/log.hpp"
#include "bindings/memory.hpp"
#include "bindings/native.hpp"
#include "bindings/network.hpp"
#include "bindings/script.hpp"
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#include "bindings/stats.hpp"
#include "bindings/tunables.hpp"
#include "bindings/vector.hpp"
#include "bindings/vehicles.hpp"
#include "bindings/weapons.hpp"
#include "file_manager.hpp"
#include "script_mgr.hpp"
namespace big
{
// https://sol2.readthedocs.io/en/latest/exceptions.html
int exception_handler(lua_State* L, sol::optional<const std::exception&> maybe_exception, sol::string_view description)
{
// L is the lua state, which you can wrap in a state_view if necessary
// maybe_exception will contain exception, if it exists
// description will either be the what() of the exception or a description saying that we hit the general-case catch(...)
if (maybe_exception)
{
const std::exception& ex = *maybe_exception;
LOG(FATAL) << ex.what();
}
else
{
LOG(FATAL) << description;
}
Logger::FlushQueue();
// you must push 1 element onto the stack to be
// transported through as the error object in Lua
// note that Lua -- and 99.5% of all Lua users and libraries -- expects a string
// so we push a single string (in our case, the description of the error)
return sol::stack::push(L, description);
}
inline void panic_handler(sol::optional<std::string> maybe_msg)
{
LOG(FATAL) << "Lua is in a panic state and will now abort() the application";
if (maybe_msg)
{
const std::string& msg = maybe_msg.value();
LOG(FATAL) << "error message: " << msg;
}
Logger::FlushQueue();
// When this function exits, Lua will exhibit default behavior and abort()
}
static int traceback_error_handler(lua_State* L)
{
std::string msg = "An unknown error has triggered the error handler";
sol::optional<sol::string_view> maybetopmsg = sol::stack::unqualified_check_get<sol::string_view>(L, 1, &sol::no_panic);
if (maybetopmsg)
{
const sol::string_view& topmsg = maybetopmsg.value();
msg.assign(topmsg.data(), topmsg.size());
}
luaL_traceback(L, L, msg.c_str(), 1);
sol::optional<sol::string_view> maybetraceback = sol::stack::unqualified_check_get<sol::string_view>(L, -1, &sol::no_panic);
if (maybetraceback)
{
const sol::string_view& traceback = maybetraceback.value();
msg.assign(traceback.data(), traceback.size());
}
LOG(FATAL) << msg;
return sol::stack::push(L, msg);
}
lua_module::lua_module(const std::filesystem::path& module_path, folder& scripts_folder, bool disabled) :
m_state(),
m_module_path(module_path),
m_module_name(module_path.filename().string()),
m_module_id(rage::joaat(m_module_name)),
m_disabled(disabled)
{
if (!m_disabled)
{
// clang-format off
m_state.open_libraries(
sol::lib::base,
sol::lib::package,
sol::lib::coroutine,
sol::lib::string,
sol::lib::os,
sol::lib::math,
sol::lib::table,
sol::lib::bit32,
sol::lib::io,
sol::lib::utf8
);
// clang-format on
init_lua_api(scripts_folder);
m_state["!module_name"] = m_module_name;
m_state["!this"] = this;
m_state.set_exception_handler(exception_handler);
m_state.set_panic(sol::c_call<decltype(&panic_handler), &panic_handler>);
lua_CFunction traceback_function = sol::c_call<decltype(&traceback_error_handler), &traceback_error_handler>;
sol::protected_function::set_default_handler(sol::object(m_state.lua_state(), sol::in_place, traceback_function));
m_last_write_time = std::filesystem::last_write_time(m_module_path);
}
}
lua_module::~lua_module()
{
{
std::lock_guard guard(m_registered_scripts_mutex);
m_registered_scripts.clear();
}
for (const auto owned_tab : m_owned_tabs)
{
big::g_gui_service->remove_from_nav(owned_tab);
}
for (auto memory : m_allocated_memory)
delete[] memory;
}
rage::joaat_t lua_module::module_id() const
{
return m_module_id;
}
const std::string& lua_module::module_name() const
{
return m_module_name;
}
const std::filesystem::path& lua_module::module_path() const
{
return m_module_path;
}
const std::chrono::time_point<std::chrono::file_clock> lua_module::last_write_time() const
{
return m_last_write_time;
}
const bool lua_module::is_disabled() const
{
return m_disabled;
}
void lua_module::set_folder_for_lua_require(folder& scripts_folder)
{
std::string scripts_search_path = scripts_folder.get_path().string() + "/?.lua;";
for (const auto& entry : std::filesystem::recursive_directory_iterator(scripts_folder.get_path(), std::filesystem::directory_options::skip_permission_denied))
{
if (!entry.is_directory())
continue;
scripts_search_path += entry.path().string() + "/?.lua;";
}
// Remove final ';'
scripts_search_path.pop_back();
m_state["package"]["path"] = scripts_search_path;
}
void lua_module::sandbox_lua_os_library()
{
const auto& os = m_state["os"];
sol::table sandbox_os(m_state, sol::create);
sandbox_os["clock"] = os["clock"];
sandbox_os["date"] = os["date"];
sandbox_os["difftime"] = os["difftime"];
sandbox_os["time"] = os["time"];
m_state["os"] = sandbox_os;
}
void lua_module::sandbox_lua_io_library()
{
auto io = m_state["io"];
sol::table sandbox_io(m_state, sol::create);
m_io_open = io["open"];
sandbox_io["open"] = [this](const std::string& filename, const std::string& mode) {
constexpr auto make_absolute = [](const std::filesystem::path& root, const std::filesystem::path& user_path) -> std::optional<std::filesystem::path> {
auto final_path = std::filesystem::weakly_canonical(root / user_path);
auto [root_end, nothing] = std::mismatch(root.begin(), root.end(), final_path.begin());
if (root_end != root.end())
return std::nullopt;
return final_path;
};
const auto scripts_config_sub_path = make_absolute(g_lua_manager->get_scripts_config_folder().get_path(), filename);
if (!scripts_config_sub_path)
{
LOG(WARNING) << "io.open is restricted to the scripts_config folder, and the filename provided (" << filename << ") is outside of it.";
return sol::reference(sol::lua_nil);
}
const auto res = m_io_open(scripts_config_sub_path.value().u8string().c_str(), mode).get<sol::reference>();
if (res.get_type() == sol::type::lua_nil)
{
LOG(WARNING) << "Couldn't io.open a file called " << filename << " mode (" << mode << "). Note that io.open is restricted to the scripts_config folder.";
}
return res;
};
m_state["io"] = sandbox_io;
}
template<size_t N>
static constexpr auto not_supported_lua_function(const char (&function_name)[N])
{
return [function_name](sol::this_state state, sol::variadic_args args) {
big::lua_module* module = sol::state_view(state)["!this"];
LOG(FATAL) << module->module_name() << " tried calling a currently not supported lua function: " << function_name;
Logger::FlushQueue();
};
}
void lua_module::sandbox_lua_loads(folder& scripts_folder)
{
// That's from lua base lib, luaB
m_state["load"] = not_supported_lua_function("load");
m_state["loadstring"] = not_supported_lua_function("loadstring");
m_state["loadfile"] = not_supported_lua_function("loadfile");
m_state["dofile"] = not_supported_lua_function("dofile");
// That's from lua package lib.
// We only allow dependencies between .lua files, no DLLs.
m_state["package"]["loadlib"] = not_supported_lua_function("package.loadlib");
m_state["package"]["cpath"] = "";
// 1 2 3 4
// {searcher_preload, searcher_Lua, searcher_C, searcher_Croot, NULL};
m_state["package"]["searchers"][3] = not_supported_lua_function("package.searcher C");
m_state["package"]["searchers"][4] = not_supported_lua_function("package.searcher Croot");
set_folder_for_lua_require(scripts_folder);
}
void lua_module::init_lua_api(folder& scripts_folder)
{
// https://blog.rubenwardy.com/2020/07/26/sol3-script-sandbox/
// https://www.lua.org/manual/5.4/manual.html#pdf-require
sandbox_lua_os_library();
sandbox_lua_io_library();
sandbox_lua_loads(scripts_folder);
lua::log::bind(m_state);
lua::globals::bind(m_state);
lua::script::bind(m_state);
lua::native::bind(m_state);
lua::memory::bind(m_state);
lua::gui::bind(m_state);
lua::network::bind(m_state);
lua::command::bind(m_state);
lua::tunables::bind(m_state);
lua::locals::bind(m_state);
lua::event::bind(m_state);
lua::vector::bind(m_state);
lua::global_table::bind(m_state);
lua::imgui::bind(m_state, m_state.globals());
lua::entities::bind(m_state);
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lua::stats::bind(m_state);
lua::weapons::bind(m_state);
lua::vehicles::bind(m_state);
}
void lua_module::load_and_call_script()
{
auto result = m_state.safe_script_file(m_module_path.string(), &sol::script_pass_on_error, sol::load_mode::text);
if (!result.valid())
{
LOG(FATAL) << m_module_name << " failed to load: " << result.get<sol::error>().what();
Logger::FlushQueue();
}
else
{
LOG(INFO) << "Loaded " << m_module_name;
}
}
void lua_module::tick_scripts()
{
std::lock_guard guard(m_registered_scripts_mutex);
const auto script_count = m_registered_scripts.size();
for (size_t i = 0; i < script_count; i++)
{
const auto script = m_registered_scripts[i].get();
if (script->is_enabled())
{
script->tick();
}
}
}
void lua_module::cleanup_done_scripts()
{
std::lock_guard guard(m_registered_scripts_mutex);
std::erase_if(m_registered_scripts, [](auto& script) {
return script->is_done();
});
}
}