#include "gui/tab_bar.hpp"
namespace big
{
void tabbar::render_misc()
if (ImGui::BeginTabItem("Misc"))
ImGui::Text("Set Current Character Level:");
ImGui::SliderInt("##input_levels_self", &g_temp.set_level, 0, 8000);
if (ImGui::Button("Set Level"))
QUEUE_JOB_BEGIN_CLAUSE()
features::functions::set_player_level(g_temp.set_level);
}QUEUE_JOB_END_CLAUSE
}
if (ImGui::Button("Unlock Achievements"))
features::stats::unlock_achievements();
if (ImGui::Button("Unlock All Stats"))
features::stats::unlock_all();
ImGui::EndTabItem();