#include "views/view.hpp"
#include "services/context_menu/context_menu_service.hpp"
namespace big
{
void view::context_menu_settings()
ImGui::Checkbox("Context Menu Enabled", &g.context_menu.enabled);
if (g.context_menu.enabled)
ImGui::Text("Allowed Entity Types:");
ImGui::CheckboxFlags("Object", reinterpret_cast<int*>(&g.context_menu.allowed_entity_types), static_cast<int>(ContextEntityType::OBJECT));
ImGui::SameLine();
ImGui::CheckboxFlags("Ped", reinterpret_cast<int*>(&g.context_menu.allowed_entity_types), static_cast<int>(ContextEntityType::PED));
ImGui::CheckboxFlags("Player", reinterpret_cast<int*>(&g.context_menu.allowed_entity_types), static_cast<int>(ContextEntityType::PLAYER));
ImGui::CheckboxFlags("Vehicle", reinterpret_cast<int*>(&g.context_menu.allowed_entity_types), static_cast<int>(ContextEntityType::VEHICLE));
static ImVec4 selected_option_color = ImGui::ColorConvertU32ToFloat4(g.context_menu.selected_option_color);
ImGui::Text("Selected Option Color:");
if (ImGui::ColorEdit4("###BSelected Option Color##cm_picker", (float*)&selected_option_color, ImGuiColorEditFlags_InputRGB | ImGuiColorEditFlags_NoSidePreview))
g.context_menu.selected_option_color = ImGui::ColorConvertFloat4ToU32(selected_option_color);
}
ImGui::Checkbox("Bounding Box Enabled", &g.context_menu.bounding_box_enabled);
if (g.context_menu.bounding_box_enabled)
static ImVec4 bounding_box_color = ImGui::ColorConvertU32ToFloat4(g.context_menu.bounding_box_color);
ImGui::Text("Bounding Box Color:");
if (ImGui::ColorEdit4("###Bounding Box Color##cm_picker", (float*)&bounding_box_color, ImGuiColorEditFlags_InputRGB | ImGuiColorEditFlags_NoSidePreview))
g.context_menu.bounding_box_color = ImGui::ColorConvertFloat4ToU32(bounding_box_color);