[Enhancement]: Stability Improvements to Black Hole Feature (#3132)
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@ -11,10 +11,23 @@ namespace big
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{
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{
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using looped_command::looped_command;
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using looped_command::looped_command;
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std::vector<Entity> entity_list;
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std::chrono::steady_clock::time_point last_call_time;
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virtual void on_tick() override
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virtual void on_tick() override
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{
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{
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for (auto entity : entity::get_entities(g.world.blackhole.include_vehicles, g.world.blackhole.include_peds))
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auto current_time = std::chrono::steady_clock::now();
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auto elapsed_time = std::chrono::duration_cast<std::chrono::milliseconds>(current_time - last_call_time).count();
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if (elapsed_time >= 1000) // Reduce black hole gather spam so it pulses only every second
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{
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entity_list = entity::get_entities(g.world.blackhole.include_vehicles, g.world.blackhole.include_peds);
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last_call_time = current_time;
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for (int i = 0; i < 30 && i < entity_list.size(); i++) // Only yeet up to 30 entities every second to prevent crashes
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{
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auto entity = entity_list[i];
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if (entity::take_control_of(entity, 0))
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if (entity::take_control_of(entity, 0))
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{
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{
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auto entity_coord = ENTITY::GET_ENTITY_COORDS(entity, false);
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auto entity_coord = ENTITY::GET_ENTITY_COORDS(entity, false);
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@ -34,6 +47,7 @@ namespace big
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0);
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0);
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}
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}
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}
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}
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}
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//draw blackhole
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//draw blackhole
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GRAPHICS::DRAW_MARKER(28,
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GRAPHICS::DRAW_MARKER(28,
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@ -64,6 +78,8 @@ namespace big
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};
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};
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blackhole g_blackhole("blackhole", "GUI_TAB_BLACKHOLE", "BACKEND_LOOPED_WORLD_BLACKHOLE_DESC", g.world.blackhole.enable);
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blackhole g_blackhole("blackhole", "GUI_TAB_BLACKHOLE", "BACKEND_LOOPED_WORLD_BLACKHOLE_DESC", g.world.blackhole.enable);
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bool_command g_blackhole_peds("blackholeincpeds", "PEDS", "BACKEND_LOOPED_WORLD_BLACKHOLE_PEDS_DESC", g.world.blackhole.include_peds);
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bool_command
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bool_command g_blackhole_vehicles("blackholeincvehs", "VEHICLES", "BACKEND_LOOPED_WORLD_BLACKHOLE_VEHS_DESC", g.world.blackhole.include_vehicles);
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g_blackhole_peds("blackholeincpeds", "PEDS", "BACKEND_LOOPED_WORLD_BLACKHOLE_PEDS_DESC", g.world.blackhole.include_peds);
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bool_command g_blackhole_vehicles("blackholeincvehs", "VEHICLES", "BACKEND_LOOPED_WORLD_BLACKHOLE_VEHS_DESC",
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g.world.blackhole.include_vehicles);
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}
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}
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