feat: dynamicly hooking x64 functions from lua at runtime with arbitrary signatures. (#3301)
* feat: dynamicly hooking x64 functions from lua at runtime with arbitrary signatures. * fix missing include * c/c++ include system is a good system
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@ -1,4 +1,5 @@
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#pragma once
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#include "bindings/memory.hpp"
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#include "core/enums.hpp"
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#include "lua_module.hpp"
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@ -51,6 +52,9 @@ namespace big
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void draw_independent_gui();
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void draw_gui(rage::joaat_t tab_hash);
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bool dynamic_hook_pre_callbacks(const uintptr_t target_func_ptr, lua::memory::type_info_t return_type, lua::memory::runtime_func_t::return_value_t* return_value, std::vector<lua::memory::type_info_t> param_types, const lua::memory::runtime_func_t::parameters_t* params, const uint8_t param_count);
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void dynamic_hook_post_callbacks(const uintptr_t target_func_ptr, lua::memory::type_info_t return_type, lua::memory::runtime_func_t::return_value_t* return_value, std::vector<lua::memory::type_info_t> param_types, const lua::memory::runtime_func_t::parameters_t* params, const uint8_t param_count);
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std::weak_ptr<lua_module> enable_module(rage::joaat_t module_id);
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std::weak_ptr<lua_module> disable_module(rage::joaat_t module_id);
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