feat: Added Infinite Vehicle Ammo (#3003)
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40
src/backend/looped/vehicle/infinite_veh_ammo.cpp
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40
src/backend/looped/vehicle/infinite_veh_ammo.cpp
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#include "backend/looped_command.hpp"
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#include "natives.hpp"
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namespace big
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{
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class infinite_veh_ammo : looped_command
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{
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using looped_command::looped_command;
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virtual void on_tick() override
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{
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if (self::veh && VEHICLE::DOES_VEHICLE_HAVE_WEAPONS(self::veh))
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{
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for (int i = 0; i < 3; i++)
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{
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VEHICLE::SET_VEHICLE_WEAPON_RESTRICTED_AMMO(self::veh, i, -1);
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}
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VEHICLE::SET_VEHICLE_BOMB_AMMO(self::veh, -1);
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VEHICLE::SET_VEHICLE_COUNTERMEASURE_AMMO(self::veh, -1);
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}
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}
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virtual void on_disable() override
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{
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if (self::veh && VEHICLE::DOES_VEHICLE_HAVE_WEAPONS(self::veh))
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{
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for (int i = 0; i < 3; i++)
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{
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VEHICLE::SET_VEHICLE_WEAPON_RESTRICTED_AMMO(self::veh, i, 20);
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}
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VEHICLE::SET_VEHICLE_BOMB_AMMO(self::veh, 20);
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VEHICLE::SET_VEHICLE_COUNTERMEASURE_AMMO(self::veh, 20);
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}
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}
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};
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infinite_veh_ammo g_infinite_veh_ammo("infinitevehammo", "VEHICLE_INFINITE_AMMO", "VEHICLE_INFINITE_AMMO_DESC", g.vehicle.infinite_veh_ammo);
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}
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