feat: Added Infinite Vehicle Ammo (#3003)

This commit is contained in:
R.K
2024-04-30 11:52:49 -07:00
committed by GitHub
parent 5fec32df4c
commit 03b65d5375
3 changed files with 43 additions and 1 deletions

View File

@ -0,0 +1,40 @@
#include "backend/looped_command.hpp"
#include "natives.hpp"
namespace big
{
class infinite_veh_ammo : looped_command
{
using looped_command::looped_command;
virtual void on_tick() override
{
if (self::veh && VEHICLE::DOES_VEHICLE_HAVE_WEAPONS(self::veh))
{
for (int i = 0; i < 3; i++)
{
VEHICLE::SET_VEHICLE_WEAPON_RESTRICTED_AMMO(self::veh, i, -1);
}
VEHICLE::SET_VEHICLE_BOMB_AMMO(self::veh, -1);
VEHICLE::SET_VEHICLE_COUNTERMEASURE_AMMO(self::veh, -1);
}
}
virtual void on_disable() override
{
if (self::veh && VEHICLE::DOES_VEHICLE_HAVE_WEAPONS(self::veh))
{
for (int i = 0; i < 3; i++)
{
VEHICLE::SET_VEHICLE_WEAPON_RESTRICTED_AMMO(self::veh, i, 20);
}
VEHICLE::SET_VEHICLE_BOMB_AMMO(self::veh, 20);
VEHICLE::SET_VEHICLE_COUNTERMEASURE_AMMO(self::veh, 20);
}
}
};
infinite_veh_ammo g_infinite_veh_ammo("infinitevehammo", "VEHICLE_INFINITE_AMMO", "VEHICLE_INFINITE_AMMO_DESC", g.vehicle.infinite_veh_ammo);
}