refactor: Modernized/optimized general code, bug fixing and more (#226)
* refactor: Use self globals * refactor: Use gui::components * fix(Vehicle Preview): Addresses #119 Previewed vehicle set to unclimbable Only preview when hovered on vehicle * fix(Infinite Clip): Disabling it now works * fix(No Ragdoll): Disabling it now works Removed unnecessary calls to natives (0xB128377056A54E2A should be enough) * fix(Spawn): Wrong footer placement * fix self globals file name typo * refactor(Mobile): Clear ped tasks when set conditions are met Only clear ped tasks if pv_teleport_into bool is true and ped is in a vehicle * feat(Weapons): Remove current weapon * refactor: Added missing variable in calls to self globals * refactor: Utilize usage of ControllerInputs * fix(Vehicle Fly): uninitialized local variable 'ped' used * refactor(No Ragdoll, Infinite Clip): Only run on boolean change. * refactor(Infinite Ammo): Simplified code * refactor: Utilize ControllerInputs in other areas of code * refactor: Utilize ControllerInputs in other areas of code
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@ -10,7 +10,7 @@ namespace big
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{
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components::button(session_type.name, [session_type] {
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session::join_type(session_type);
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});
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});
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}
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if (ImGui::TreeNode("Local Time"))
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{
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@ -27,13 +27,9 @@ namespace big
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}
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if (ImGui::TreeNode("Local Weather"))
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{
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if (ImGui::Button("Clear Override"))
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{
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g_fiber_pool->queue_job([]
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{
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MISC::CLEAR_OVERRIDE_WEATHER();
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});
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}
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components::button("Clear Override", [] {
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MISC::CLEAR_OVERRIDE_WEATHER();
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});
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if(ImGui::ListBox("", &g->session.local_weather, session::weathers, 15))
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{
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