refactor: Modernized/optimized general code, bug fixing and more (#226)
* refactor: Use self globals * refactor: Use gui::components * fix(Vehicle Preview): Addresses #119 Previewed vehicle set to unclimbable Only preview when hovered on vehicle * fix(Infinite Clip): Disabling it now works * fix(No Ragdoll): Disabling it now works Removed unnecessary calls to natives (0xB128377056A54E2A should be enough) * fix(Spawn): Wrong footer placement * fix self globals file name typo * refactor(Mobile): Clear ped tasks when set conditions are met Only clear ped tasks if pv_teleport_into bool is true and ped is in a vehicle * feat(Weapons): Remove current weapon * refactor: Added missing variable in calls to self globals * refactor: Utilize usage of ControllerInputs * fix(Vehicle Fly): uninitialized local variable 'ped' used * refactor(No Ragdoll, Infinite Clip): Only run on boolean change. * refactor(Infinite Ammo): Simplified code * refactor: Utilize ControllerInputs in other areas of code * refactor: Utilize ControllerInputs in other areas of code
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@ -26,7 +26,9 @@ namespace big
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components::input_text_with_hint("Model Name", "Search", model, sizeof(model), ImGuiInputTextFlags_EnterReturnsTrue, []
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{
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const auto location = ENTITY::GET_OFFSET_FROM_ENTITY_IN_WORLD_COORDS(PLAYER::PLAYER_PED_ID(), 2.f, 2.f, 0.f);
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Ped ped = self::ped;
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const auto location = ENTITY::GET_OFFSET_FROM_ENTITY_IN_WORLD_COORDS(ped, 2.f, 2.f, 0.f);
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const Vehicle veh = vehicle::spawn(model, location, g_local_player->m_player_info->m_ped->m_navigation->m_heading + 90.f);
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if (g->spawn.spawn_inside)
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@ -82,11 +84,13 @@ namespace big
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if (g->spawn.preview_vehicle && ImGui::IsItemHovered())
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g_vehicle_preview_service->set_preview_vehicle(item);
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else if (g->spawn.preview_vehicle && !ImGui::IsAnyItemHovered())
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g_vehicle_preview_service->stop_preview();
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}
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}
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ImGui::ListBoxFooter();
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}
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else ImGui::Text("No vehicles in registry.");
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ImGui::ListBoxFooter();
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}
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}
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}
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@ -23,16 +23,14 @@ namespace big
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ImGui::Checkbox("Seatbelt", &g->vehicle.seatbelt);
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components::button("Repair", [] {
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vehicle::repair(self::veh);
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});
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});
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components::button("Instant in personal vehicle", [] {
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if (!*g_pointers->m_is_session_started) return g_notification_service->push_warning("WARNING", "Go into GTA V Online to use this option");
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vehicle::go_into_personal_vehicle();
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});
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});
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if (ImGui::TreeNode("Paint"))
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{
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@ -53,29 +51,22 @@ namespace big
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components::small_text("Auto Drive");
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components::button("Drive To Waypoint", [] {
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g->vehicle.auto_drive_to_waypoint = true;
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});
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});
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components::button("Wander", [] {
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g->vehicle.auto_drive_wander = true;
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});
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});
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ImGui::SliderInt("Top Speed", &g->vehicle.auto_drive_speed, 1, 200);
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components::button("E-Stop", [] {
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QUEUE_JOB_BEGIN_CLAUSE()
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{
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g->vehicle.auto_drive_to_waypoint = false;
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g->vehicle.auto_drive_wander = false;
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VEHICLE::SET_VEHICLE_FORWARD_SPEED(self::veh, 0);
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TASK::CLEAR_VEHICLE_TASKS_(self::veh);
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TASK::CLEAR_PED_TASKS(self::ped);
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}
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QUEUE_JOB_END_CLAUSE
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});
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g->vehicle.auto_drive_to_waypoint = false;
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g->vehicle.auto_drive_wander = false;
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VEHICLE::SET_VEHICLE_FORWARD_SPEED(self::veh, 0);
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TASK::CLEAR_VEHICLE_TASKS_(self::veh);
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TASK::CLEAR_PED_TASKS(self::ped);
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});
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if (ImGui::ListBox("Driving Style", &g->vehicle.driving_style_id, vehicle::driving_style_names, 3))
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{
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