refactor(ContextMenu): improve code (#1173)
* chore: remove unused classes from replay * feat(ContextMenu): keep drawing even if menu is open
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@ -1,11 +1,11 @@
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#include "context_menu_service.hpp"
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#include "fiber_pool.hpp"
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#include "gta/replay.hpp"
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#include "gui.hpp"
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#include "natives.hpp"
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#include "pointers.hpp"
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#include "util/misc.hpp"
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#include "fiber_pool.hpp"
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namespace big
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{
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@ -113,19 +113,19 @@ namespace big
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double context_menu_service::distance_to_middle_of_screen(const rage::fvector2& screen_pos)
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{
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double cumulative_distance{};
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double cum_dist{};
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if (screen_pos.x > 0.5)
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cumulative_distance += screen_pos.x - 0.5;
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cum_dist += screen_pos.x - 0.5;
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else
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cumulative_distance += 0.5 - screen_pos.x;
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cum_dist += 0.5 - screen_pos.x;
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if (screen_pos.y > 0.5)
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cumulative_distance += screen_pos.y - 0.5;
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cum_dist += screen_pos.y - 0.5;
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else
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cumulative_distance += 0.5 - screen_pos.y;
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cum_dist += 0.5 - screen_pos.y;
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return cumulative_distance;
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return cum_dist;
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}
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s_context_menu* context_menu_service::get_context_menu()
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@ -142,6 +142,7 @@ namespace big
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}
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return &options.at(ContextEntityType::OBJECT);
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}
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case eModelType::OnlineOnlyPed:
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case eModelType::Ped:
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{
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if (const auto ped = reinterpret_cast<CPed*>(m_pointer); ped)
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@ -200,48 +201,52 @@ namespace big
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if (veh_interface && ped_interface && obj_interface)
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{
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const auto veh_interface_size = veh_interface->m_max_vehicles;
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const auto ped_interface_size = ped_interface->m_max_peds;
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const auto obj_interface_size = obj_interface->m_max_objects;
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const auto all_entities = std::make_unique<rage::CEntityHandle[]>(veh_interface_size + ped_interface_size + obj_interface_size);
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double distance = 1;
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const auto ptr = all_entities.get();
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std::uint32_t offset = 0;
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std::copy(ped_interface->m_ped_list->m_peds, ped_interface->m_ped_list->m_peds + ped_interface_size, ptr);
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offset += ped_interface_size;
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std::copy(veh_interface->m_vehicle_list->m_vehicles, veh_interface->m_vehicle_list->m_vehicles + veh_interface_size, ptr + offset);
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offset += veh_interface_size;
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std::copy(obj_interface->m_object_list->m_objects, obj_interface->m_object_list->m_objects + obj_interface_size, ptr + offset);
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offset += obj_interface_size;
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double distance = 1;
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bool got_an_entity = false;
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rage::fvector2 screen_pos{};
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for (std::uint32_t i = 0; i < offset; i++)
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const auto get_closest_to_center = [this, &distance](auto entity_list) -> auto
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{
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if (!all_entities[i].m_entity_ptr)
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continue;
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const auto temp_pointer = all_entities[i].m_entity_ptr;
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const auto temp_handle = g_pointers->m_ptr_to_handle(temp_pointer);
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if (!temp_pointer->m_navigation)
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continue;
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const auto pos = *temp_pointer->m_navigation->get_position();
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HUD::GET_HUD_SCREEN_POSITION_FROM_WORLD_POSITION(pos.x, pos.y, pos.z, &screen_pos.x, &screen_pos.y);
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if (distance_to_middle_of_screen(screen_pos) < distance && ENTITY::HAS_ENTITY_CLEAR_LOS_TO_ENTITY(PLAYER::PLAYER_PED_ID(), temp_handle, 17) && temp_handle != PLAYER::PLAYER_PED_ID())
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rage::fvector2 screen_pos{};
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bool got_an_entity = false;
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for (const auto entity : *entity_list)
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{
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m_handle = temp_handle;
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m_pointer = temp_pointer;
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distance = distance_to_middle_of_screen(screen_pos);
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got_an_entity = true;
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const auto temp_pointer = entity.m_entity_ptr;
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if (!temp_pointer || !temp_pointer->m_navigation)
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continue;
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const auto temp_handle = g_pointers->m_ptr_to_handle(temp_pointer);
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const auto pos = temp_pointer->m_navigation->get_position();
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HUD::GET_HUD_SCREEN_POSITION_FROM_WORLD_POSITION(pos->x,
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pos->y,
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pos->z,
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&screen_pos.x,
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&screen_pos.y);
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const auto distance_from_middle = distance_to_middle_of_screen(screen_pos);
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if (distance_from_middle < distance && ENTITY::HAS_ENTITY_CLEAR_LOS_TO_ENTITY(self::ped, temp_handle, 17) && temp_handle != self::ped)
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{
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m_handle = temp_handle;
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m_pointer = temp_pointer;
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distance = distance_from_middle;
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got_an_entity = true;
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}
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}
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}
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return got_an_entity;
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};
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// I'm using bitwise OR instead or || to avoid compiler optimisation, all functions HAVE to execute
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auto got_an_entity = get_closest_to_center(veh_interface->m_vehicle_list);
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got_an_entity |= get_closest_to_center(ped_interface->m_ped_list);
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got_an_entity |= get_closest_to_center(obj_interface->m_object_list);
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if (got_an_entity)
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{
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// if the ped is driving a vehicle take their vehicle instead of the ped (aka. prevent jank)
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if ((m_pointer->m_model_info->m_model_type == eModelType::Ped || m_pointer->m_model_info->m_model_type == eModelType::OnlineOnlyPed)
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&& reinterpret_cast<CPed*>(m_pointer)->m_vehicle)
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{
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m_pointer = reinterpret_cast<CPed*>(m_pointer)->m_vehicle;
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m_handle = g_pointers->m_ptr_to_handle(m_pointer);
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}
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fill_model_bounding_box_screen_space();
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}
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}
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@ -303,12 +308,6 @@ namespace big
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continue;
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}
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if (g_gui->is_open())
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{
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script::get_current()->yield();
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continue;
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}
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if (PAD::IS_DISABLED_CONTROL_JUST_RELEASED(0, (int)ControllerInputs::INPUT_VEH_DUCK))
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{
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g_context_menu_service->enabled = !g_context_menu_service->enabled;
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@ -326,25 +325,23 @@ namespace big
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script::get_current()->yield();
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continue;
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}
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else
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if (PAD::IS_DISABLED_CONTROL_JUST_PRESSED(0, (int)ControllerInputs::INPUT_WEAPON_WHEEL_NEXT))
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cm->current_option = cm->options.size() <= cm->current_option + 1 ? 0 : cm->current_option + 1;
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if (PAD::IS_DISABLED_CONTROL_JUST_PRESSED(0, (int)ControllerInputs::INPUT_WEAPON_WHEEL_PREV))
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cm->current_option = 0 > cm->current_option - 1 ? static_cast<int>(cm->options.size()) - 1 : cm->current_option - 1;
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if (PAD::IS_DISABLED_CONTROL_JUST_PRESSED(0, (int)ControllerInputs::INPUT_ATTACK) || PAD::IS_DISABLED_CONTROL_JUST_PRESSED(0, (int)ControllerInputs::INPUT_SPECIAL_ABILITY))
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{
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if (PAD::IS_DISABLED_CONTROL_JUST_PRESSED(0, (int)ControllerInputs::INPUT_WEAPON_WHEEL_NEXT))
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cm->current_option = cm->options.size() <= cm->current_option + 1 ? 0 : cm->current_option + 1;
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if (PAD::IS_DISABLED_CONTROL_JUST_PRESSED(0, (int)ControllerInputs::INPUT_WEAPON_WHEEL_PREV))
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cm->current_option = 0 > cm->current_option - 1 ? static_cast<int>(cm->options.size()) - 1 : cm->current_option - 1;
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if (PAD::IS_DISABLED_CONTROL_JUST_PRESSED(0, (int)ControllerInputs::INPUT_ATTACK) || PAD::IS_DISABLED_CONTROL_JUST_PRESSED(0, (int)ControllerInputs::INPUT_SPECIAL_ABILITY))
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if (!g_context_menu_service->m_pointer)
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{
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if (!g_context_menu_service->m_pointer)
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{
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continue;
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}
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g_fiber_pool->queue_job([cm] {
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cm->options.at(cm->current_option).command();
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});
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script::get_current()->yield();
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continue;
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}
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g_fiber_pool->queue_job([cm] {
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cm->options.at(cm->current_option).command();
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});
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}
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}
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