feat(lua): Add entities.get_all_vehicles_as_handles() Add entities.get_all_peds_as_handles() Add entities.get_all_objects_as_handles() (#1795)

This commit is contained in:
Quentin
2023-07-21 21:21:51 +02:00
committed by GitHub
parent c686fde0ec
commit 093abc72da
6 changed files with 96 additions and 3 deletions

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@ -7,7 +7,7 @@ Class for representing a tab within the GUI.
### `is_selected()`
- **Returns:**
- `boolean`: Returns true if this tab is the currently selected one in the GUI.
- `boolean`: Returns true if this tab is the one currently selected in the GUI.
**Example Usage:**
```lua

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@ -0,0 +1,37 @@
# Table: entities
Table for manipulating GTA entities.
## Functions (3)
### `get_all_vehicles_as_handles()`
- **Returns:**
- `table<int, int>`: Returns all vehicles as script handles
**Example Usage:**
```lua
table<int, int> = entities.get_all_vehicles_as_handles()
```
### `get_all_peds_as_handles()`
- **Returns:**
- `table<int, int>`: Returns all peds as script handles
**Example Usage:**
```lua
table<int, int> = entities.get_all_peds_as_handles()
```
### `get_all_objects_as_handles()`
- **Returns:**
- `table<int, int>`: Returns all objects as script handles
**Example Usage:**
```lua
table<int, int> = entities.get_all_objects_as_handles()
```

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@ -13,7 +13,7 @@ end)
For a complete list of available gui functions, please refer to the tab class documentation and the gui table documentation.
## Tab Count: 43
## Tab Count: 44
### `GUI_TAB_SELF`
### `GUI_TAB_WEAPONS`
@ -38,6 +38,7 @@ For a complete list of available gui functions, please refer to the tab class do
### `GUI_TAB_TRAIN`
### `GUI_TAB_BLACKHOLE`
### `GUI_TAB_MODEL_SWAPPER`
### `GUI_TAB_VFX`
### `GUI_TAB_NETWORK`
### `GUI_TAB_MISSIONS`
### `GUI_TAB_SPOOFING`