Add Return Value Support for Script Functions (#3479)
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* Add Return Value Support for Script Functions
* Removed address-of operator on instruction_pointer parameter, as sol is pass-by-value.
* Fixed reset_session_data & start_creator_script
* Added support for Vector3 and updated casting for bool type for proper conversion to Lua boolean
* Updated documentation for scr_function
* Added get_int method and updated param names for script functions
* Fix #3497 graceful landing not saved.
* Added a check in view_lsc to see if the vehicle can accept clan logos first.
* Fixed vehicle clan logo SP bypass not working properly.
* Fixed COPY VEHICLE not giving persist_car_service::spawn_vehicle_json the target's ped so it can copy their clan logo and not ours.
Fixed spawn_vehicle_json calling add_clan_logo_to_vehicle with our logo and not the ped parameter's logo.
* Added Clone Player Car.
* Fixed has_clan_logo check in view_lsc being given the wrong parameter.

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Co-authored-by: gir489 <100792176+gir489returns@users.noreply.github.com>
This commit is contained in:
Arthur
2024-08-06 15:46:48 +03:00
committed by GitHub
parent 013b463536
commit 09b91ca6d7
42 changed files with 606 additions and 3549 deletions

View File

@ -13,6 +13,7 @@
#include "bindings/native.hpp"
#include "bindings/network.hpp"
#include "bindings/script.hpp"
#include "bindings/scr_function.hpp"
#include "bindings/self.hpp"
#include "bindings/stats.hpp"
#include "bindings/tunables.hpp"
@ -298,6 +299,7 @@ namespace big
lua::log::bind(m_state);
lua::globals::bind(m_state);
lua::script::bind(m_state);
lua::scr_function::bind(m_state);
lua::native::bind(m_state);
lua::memory::bind(m_state);
lua::gui::bind(m_state);