feat(lua): expose take_control_of (#2249)

This commit is contained in:
Quentin
2023-10-13 00:13:39 +02:00
committed by GitHub
parent 8112990ede
commit 0bb5b3bda6
2 changed files with 39 additions and 2 deletions

View File

@ -1,6 +1,7 @@
#pragma once
#include "entities.hpp"
#include "util/entity.hpp"
#include "util/pools.hpp"
namespace lua::entities
@ -36,11 +37,31 @@ namespace lua::entities
return big::pools::get_all_props_array();
}
static bool take_control_of(Entity entity)
{
return big::entity::take_control_of(entity);
}
// Lua API: Function
// Table: entities
// Name: take_control_of
// Must be called from a script (script.run_in_fiber for example)
// Param: entity: Entity: Script handle of the entity we are trying to take control of.
// Param: try_count: integer: Optional. Number of time we'll try taking control of the entity. Default to 300.
// Returns: boolean: Returns true if we successfully got control of the entity.
static bool take_control_of_try_count(Entity entity, int try_count)
{
return big::entity::take_control_of(entity, try_count);
}
void bind(sol::state& state)
{
auto ns = state["entities"].get_or_create<sol::table>();
auto ns = state["entities"].get_or_create<sol::table>();
ns["get_all_vehicles_as_handles"] = get_all_vehicles_as_handles;
ns["get_all_peds_as_handles"] = get_all_peds_as_handles;
ns["get_all_objects_as_handles"] = get_all_objects_as_handles;
ns["take_control_of"] = sol::overload(take_control_of, take_control_of_try_count);
}
}