diff --git a/src/backend/looped/weapons/do_persist_weapons.cpp b/src/backend/looped/weapons/do_persist_weapons.cpp index 4657b3bf..30921a24 100644 --- a/src/backend/looped/weapons/do_persist_weapons.cpp +++ b/src/backend/looped/weapons/do_persist_weapons.cpp @@ -9,9 +9,9 @@ namespace big { const auto time_now = std::chrono::steady_clock::now(); - const auto elapsed_time_in_ms = std::chrono::duration_cast(time_now - last_time).count(); + const auto elapsed_time_in_ms = std::chrono::duration_cast(time_now - last_time); - if (elapsed_time_in_ms >= 500) + if (elapsed_time_in_ms >= 500ms) { last_time = time_now; diff --git a/src/backend/looped/weapons/vehicle_gun.cpp b/src/backend/looped/weapons/vehicle_gun.cpp index 732adbaa..7554f216 100644 --- a/src/backend/looped/weapons/vehicle_gun.cpp +++ b/src/backend/looped/weapons/vehicle_gun.cpp @@ -15,9 +15,9 @@ namespace big const auto time_now = std::chrono::steady_clock::now(); - const auto elapsed_time_in_ms = std::chrono::duration_cast(time_now - last_time).count(); + const auto elapsed_time_in_ms = std::chrono::duration_cast(time_now - last_time); - if (is_vehicle_gun_selected && !g_gui->is_open() && elapsed_time_in_ms >= 100 && PAD::IS_DISABLED_CONTROL_PRESSED(0, (int)ControllerInputs::INPUT_ATTACK) + if (is_vehicle_gun_selected && !g_gui->is_open() && elapsed_time_in_ms >= 100ms && PAD::IS_DISABLED_CONTROL_PRESSED(0, (int)ControllerInputs::INPUT_ATTACK) && (!g.self.custom_weapon_stop || WEAPON::IS_PED_ARMED(self::ped, 4 | 2))) { Vector3 location = self::pos;