chore(Protections): Removed unused replay_interface
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36ee0151d6
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@ -1,50 +0,0 @@
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#include "backend/looped/looped.hpp"
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#include "gta/replay.hpp"
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#include "pointers.hpp"
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#include "natives.hpp"
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#include "util/entity.hpp"
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namespace big
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{
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static bool busy = false;
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void looped::protections_replay_interface()
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{
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if (busy) return;
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busy = true;
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Ped player = PLAYER::PLAYER_PED_ID();
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rage::CReplayInterface* replay_interface = *g_pointers->m_replay_interface;
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rage::CObjectInterface* object_interface = replay_interface->m_object_interface;
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const int max_obj = object_interface->m_max_objects;
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for (int i = 0; i < max_obj; i++)
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{
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rage::CObject* obj = object_interface->get_object(i);
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if (obj == nullptr)
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{
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script::get_current()->yield();
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continue;
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}
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Object ent = g_pointers->m_ptr_to_handle(obj);
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if (g.protections.replay_interface.attach)
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{
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if (ENTITY::IS_ENTITY_ATTACHED_TO_ENTITY(player, ent) || ENTITY::IS_ENTITY_ATTACHED_TO_ENTITY(PED::GET_VEHICLE_PED_IS_IN(player, true), ent))
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{
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entity::delete_entity(ent);
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}
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}
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if (g.protections.replay_interface.cage && obj->m_model_info->m_model == RAGE_JOAAT("prop_gold_cont_01"))
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entity::delete_entity(ent);
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script::get_current()->yield();
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}
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busy = false;
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}
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}
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