Rework Keep Vehicle Repaired to remove damage decals properly. (#2044)

* Keep Vehicle Repaired now uses CDecalManager to remove damage decals which allows it to ignore clan and livery decals.

* Added more conditions to call SET_VEHICLE_FIXED to fix things like the R88 breaking its shell off.
Fixed Seatbelt having inverted conditions.

* Fixed keep_vehicle_repaired repairing things it doesn't need to repair if godmode/always clean is on already.
Fixed spawn_vehicle_json not applying the radio station.

* Consolidated signature for CDecalMgr::ClearDecals and its static instance.
This commit is contained in:
gir489
2023-08-28 05:35:17 -04:00
committed by GitHub
parent cf333d0611
commit 100de3fee5
6 changed files with 39 additions and 12 deletions

View File

@ -9,14 +9,14 @@ namespace big
virtual void on_tick() override
{
PED::SET_PED_CONFIG_FLAG(self::ped, 32, true);
PED::SET_PED_CAN_BE_KNOCKED_OFF_VEHICLE(self::ped, true);
PED::SET_PED_CONFIG_FLAG(self::ped, 32, false);
PED::SET_PED_CAN_BE_KNOCKED_OFF_VEHICLE(self::ped, false);
}
virtual void on_disable() override
{
PED::SET_PED_CONFIG_FLAG(self::ped, 32, false);
PED::SET_PED_CAN_BE_KNOCKED_OFF_VEHICLE(self::ped, false);
PED::SET_PED_CONFIG_FLAG(self::ped, 32, true);
PED::SET_PED_CAN_BE_KNOCKED_OFF_VEHICLE(self::ped, true);
}
};