refactor!: Replace premake5 with CMake. (#551)
Co-authored-by: tupoy-ya <tupoy-ya@users.noreply.github.com>
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36
src/backend/looped/weapons/repair_gun.cpp
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36
src/backend/looped/weapons/repair_gun.cpp
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#include "backend/looped/looped.hpp"
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#include "core/enums.hpp"
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#include "util/entity.hpp"
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#include "util/vehicle.hpp"
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namespace big
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{
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void looped::weapons_repair_gun()
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{
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bool bRepairGun = g->weapons.custom_weapon == CustomWeapon::REPAIR_GUN;
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if (bRepairGun)
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{
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if (PAD::IS_DISABLED_CONTROL_PRESSED(0, (int)ControllerInputs::INPUT_AIM))
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{
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if (PAD::IS_DISABLED_CONTROL_JUST_RELEASED(0, (int)ControllerInputs::INPUT_ATTACK))
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{
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Entity entity;
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if (entity::raycast(&entity))
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{
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if (ENTITY::IS_ENTITY_A_VEHICLE(entity))
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{
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vehicle::repair(entity);
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}
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else
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{
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g_notification_service->push_warning("Weapons", "Entity is not a vehicle.");
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}
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}
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else g_notification_service->push_warning("Weapons", "No entity found.");
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}
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}
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}
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}
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}
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