refactor!: Replace premake5 with CMake. (#551)
Co-authored-by: tupoy-ya <tupoy-ya@users.noreply.github.com>
This commit is contained in:
114
src/services/players/player.cpp
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114
src/services/players/player.cpp
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#include "player.hpp"
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#include "network/CNetGamePlayer.hpp"
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#include "services/friends/friends_service.hpp"
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#include "gta_util.hpp"
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namespace big
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{
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player::player(CNetGamePlayer* net_game_player)
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: m_net_game_player(net_game_player)
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{
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m_is_friend = friends_service::is_friend(net_game_player);
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}
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CVehicle* player::get_current_vehicle() const
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{
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if (const auto ped = this->get_ped(); ped != nullptr)
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if (const auto vehicle = ped->m_vehicle; vehicle != nullptr)
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return vehicle;
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return nullptr;
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}
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const char* player::get_name() const
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{
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return m_net_game_player == nullptr ? "" : m_net_game_player->get_name();
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}
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rage::rlGamerInfo* player::get_net_data() const
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{
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return m_net_game_player == nullptr ? nullptr : m_net_game_player->get_net_data();
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}
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CNetGamePlayer* player::get_net_game_player() const
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{
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return m_net_game_player;
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}
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CPed* player::get_ped() const
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{
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if (const auto player_info = this->get_player_info(); player_info != nullptr)
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if (const auto ped = player_info->m_ped; ped != nullptr)
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return ped;
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return nullptr;
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}
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CPlayerInfo* player::get_player_info() const
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{
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if (m_net_game_player != nullptr && m_net_game_player->m_player_info != nullptr)
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return m_net_game_player->m_player_info;
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return nullptr;
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}
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rage::snPlayer* player::get_session_player()
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{
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for (std::uint32_t i = 0; i < gta_util::get_network()->m_game_session_ptr->m_player_count; i++)
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{
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if (gta_util::get_network()->m_game_session_ptr->m_players[i]->m_player_data.m_host_token == get_net_data()->m_host_token)
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{
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return gta_util::get_network()->m_game_session_ptr->m_players[i];
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}
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}
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if (gta_util::get_network()->m_game_session_ptr->m_local_player.m_player_data.m_host_token == get_net_data()->m_host_token)
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return >a_util::get_network()->m_game_session_ptr->m_local_player;
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return nullptr;
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}
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rage::snPeer* player::get_session_peer()
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{
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for (std::uint32_t i = 0; i < gta_util::get_network()->m_game_session_ptr->m_peer_count; i++)
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{
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if (gta_util::get_network()->m_game_session_ptr->m_peers[i]->m_peer_data.m_gamer_handle_2.m_rockstar_id == get_net_data()->m_gamer_handle_2.m_rockstar_id)
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{
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return gta_util::get_network()->m_game_session_ptr->m_peers[i];
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}
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}
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return nullptr;
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}
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uint8_t player::id() const
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{
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return m_net_game_player == nullptr ? -1 : m_net_game_player->m_player_id;
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}
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bool player::is_host() const
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{
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return m_net_game_player == nullptr ? false : m_net_game_player->is_host();
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}
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bool player::is_friend() const
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{
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return m_is_friend;
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}
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bool player::is_valid() const
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{
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return m_net_game_player == nullptr ? false : m_net_game_player->is_valid();
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}
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bool player::equals(const CNetGamePlayer* net_game_player) const
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{
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return net_game_player == m_net_game_player;
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}
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std::string player::to_lowercase_identifier() const
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{
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std::string lower = this->get_name();
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std::transform(lower.begin(), lower.end(), lower.begin(), ::tolower);
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return lower;
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}
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}
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54
src/services/players/player.hpp
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54
src/services/players/player.hpp
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#pragma once
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#include "player_service.hpp"
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#include "vehicle/CVehicle.hpp"
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#include "network/snSession.hpp"
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namespace big
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{
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class player final
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{
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friend class player_service;
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CNetGamePlayer* m_net_game_player = nullptr;
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std::string m_identifier;
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bool m_is_friend;
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public:
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explicit player(CNetGamePlayer* net_game_player);
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~player() = default;
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player(const player&) = default;
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player(player&&) noexcept = default;
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player& operator=(const player&) = default;
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player& operator=(player&&) noexcept = default;
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float screen_position_x = -1.f;
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float screen_position_y = -1.f;
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[[nodiscard]] CVehicle* get_current_vehicle() const;
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[[nodiscard]] const char* get_name() const;
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[[nodiscard]] rage::rlGamerInfo* get_net_data() const;
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[[nodiscard]] CNetGamePlayer* get_net_game_player() const;
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[[nodiscard]] CPed* get_ped() const;
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[[nodiscard]] CPlayerInfo* get_player_info() const;
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[[nodiscard]] class rage::snPlayer* get_session_player();
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[[nodiscard]] class rage::snPeer* get_session_peer();
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[[nodiscard]] uint8_t id() const;
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[[nodiscard]] bool is_friend() const;
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[[nodiscard]] bool is_host() const;
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[[nodiscard]] bool is_valid() const;
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bool never_wanted = false;
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std::chrono::system_clock::time_point m_last_transition_msg_sent{};
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int m_num_failed_transition_attempts = 0;
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protected:
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bool equals(const CNetGamePlayer* net_game_player) const;
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[[nodiscard]] std::string to_lowercase_identifier() const;
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};
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}
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105
src/services/players/player_service.cpp
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105
src/services/players/player_service.cpp
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#include "gta_util.hpp"
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#include "player_service.hpp"
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namespace big
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{
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player_service::player_service()
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: m_self(), m_selected_player(m_dummy)
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{
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g_player_service = this;
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const auto network_player_mgr = gta_util::get_network_player_mgr();
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if (!network_player_mgr)
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return;
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m_self = &network_player_mgr->m_local_net_player;
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for (uint16_t i = 0; i < network_player_mgr->m_player_limit; ++i)
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player_join(network_player_mgr->m_player_list[i]);
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}
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player_service::~player_service()
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{
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g_player_service = nullptr;
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}
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void player_service::do_cleanup()
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{
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m_selected_player = m_dummy;
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m_players.clear();
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}
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player_ptr player_service::get_by_name(std::string name)
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{
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std::transform(name.begin(), name.end(), name.begin(), ::tolower);
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if (const auto it = m_players.find(name); it != m_players.end())
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return it->second;
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return nullptr;
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}
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player_ptr player_service::get_by_msg_id(uint32_t msg_id) const
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{
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for (const auto& [_, player] : m_players)
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if (player->get_net_game_player()->m_msg_id == msg_id)
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return player;
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return nullptr;
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}
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player_ptr player_service::get_by_id(uint32_t id) const
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{
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for (const auto& [name, player] : m_players)
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if (player->id() == id)
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return player;
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return nullptr;
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}
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player_ptr player_service::get_by_host_token(uint64_t token) const
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{
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for (const auto& [name, player] : m_players)
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if (player->get_net_data()->m_host_token == token)
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return player;
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return nullptr;
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}
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player_ptr player_service::get_selected() const
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{
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return m_selected_player;
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}
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player_ptr player_service::get_self()
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{
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if (!m_self_ptr || !m_self_ptr->equals(*m_self))
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{
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m_self_ptr = std::make_shared<player>(*m_self);
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}
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return m_self_ptr;
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}
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void player_service::player_join(CNetGamePlayer* net_game_player)
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{
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if (net_game_player == nullptr || net_game_player == *m_self) return;
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auto plyr = std::make_shared<player>(net_game_player);
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m_players.emplace(
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plyr->to_lowercase_identifier(),
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std::move(plyr)
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);
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}
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void player_service::player_leave(CNetGamePlayer* net_game_player)
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{
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if (net_game_player == nullptr) return;
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if (m_selected_player && m_selected_player->equals(net_game_player))
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m_selected_player = m_dummy;
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auto plyr = std::make_unique<player>(net_game_player);
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m_players.erase(plyr->to_lowercase_identifier());
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}
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void player_service::set_selected(player_ptr plyr)
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{
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m_selected_player = plyr;
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}
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}
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56
src/services/players/player_service.hpp
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56
src/services/players/player_service.hpp
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#pragma once
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#include "player.hpp"
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namespace big
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{
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class player;
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using player_ptr = std::shared_ptr<player>;
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using player_entry = std::pair<std::string, player_ptr>;
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using players = std::map<std::string, player_ptr>;
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class player_service final
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{
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CNetGamePlayer** m_self;
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player_ptr m_self_ptr;
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players m_players;
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player_ptr m_dummy = std::make_shared<player>(nullptr);
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player_ptr m_selected_player;
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public:
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player_service();
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~player_service();
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player_service(const player_service&) = delete;
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player_service(player_service&&) noexcept = delete;
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player_service& operator=(const player_service&) = delete;
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player_service& operator=(player_service&&) noexcept = delete;
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void do_cleanup();
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[[nodiscard]] player_ptr get_self();
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[[nodiscard]] player_ptr get_by_name(std::string name);
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[[nodiscard]] player_ptr get_by_msg_id(uint32_t msg_id) const;
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[[nodiscard]] player_ptr get_by_id(uint32_t id) const;
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[[nodiscard]] player_ptr get_by_host_token(uint64_t token) const;
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[[nodiscard]] player_ptr get_selected() const;
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void player_join(CNetGamePlayer* net_game_player);
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void player_leave(CNetGamePlayer* net_game_player);
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players& players()
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{ return m_players; }
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void iterate(const std::function< void(const player_entry &entry) > func)
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{ for (const auto &iter : m_players) func(iter); }
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void set_selected(player_ptr plyr);
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};
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inline player_service* g_player_service{};
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}
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