refactor!: Replace premake5 with CMake. (#551)

Co-authored-by: tupoy-ya <tupoy-ya@users.noreply.github.com>
This commit is contained in:
tupoy-ya
2022-11-08 21:08:58 +00:00
committed by GitHub
parent 146c2b8ce8
commit 1087146e56
340 changed files with 19298 additions and 19449 deletions

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#include "player.hpp"
#include "network/CNetGamePlayer.hpp"
#include "services/friends/friends_service.hpp"
#include "gta_util.hpp"
namespace big
{
player::player(CNetGamePlayer* net_game_player)
: m_net_game_player(net_game_player)
{
m_is_friend = friends_service::is_friend(net_game_player);
}
CVehicle* player::get_current_vehicle() const
{
if (const auto ped = this->get_ped(); ped != nullptr)
if (const auto vehicle = ped->m_vehicle; vehicle != nullptr)
return vehicle;
return nullptr;
}
const char* player::get_name() const
{
return m_net_game_player == nullptr ? "" : m_net_game_player->get_name();
}
rage::rlGamerInfo* player::get_net_data() const
{
return m_net_game_player == nullptr ? nullptr : m_net_game_player->get_net_data();
}
CNetGamePlayer* player::get_net_game_player() const
{
return m_net_game_player;
}
CPed* player::get_ped() const
{
if (const auto player_info = this->get_player_info(); player_info != nullptr)
if (const auto ped = player_info->m_ped; ped != nullptr)
return ped;
return nullptr;
}
CPlayerInfo* player::get_player_info() const
{
if (m_net_game_player != nullptr && m_net_game_player->m_player_info != nullptr)
return m_net_game_player->m_player_info;
return nullptr;
}
rage::snPlayer* player::get_session_player()
{
for (std::uint32_t i = 0; i < gta_util::get_network()->m_game_session_ptr->m_player_count; i++)
{
if (gta_util::get_network()->m_game_session_ptr->m_players[i]->m_player_data.m_host_token == get_net_data()->m_host_token)
{
return gta_util::get_network()->m_game_session_ptr->m_players[i];
}
}
if (gta_util::get_network()->m_game_session_ptr->m_local_player.m_player_data.m_host_token == get_net_data()->m_host_token)
return &gta_util::get_network()->m_game_session_ptr->m_local_player;
return nullptr;
}
rage::snPeer* player::get_session_peer()
{
for (std::uint32_t i = 0; i < gta_util::get_network()->m_game_session_ptr->m_peer_count; i++)
{
if (gta_util::get_network()->m_game_session_ptr->m_peers[i]->m_peer_data.m_gamer_handle_2.m_rockstar_id == get_net_data()->m_gamer_handle_2.m_rockstar_id)
{
return gta_util::get_network()->m_game_session_ptr->m_peers[i];
}
}
return nullptr;
}
uint8_t player::id() const
{
return m_net_game_player == nullptr ? -1 : m_net_game_player->m_player_id;
}
bool player::is_host() const
{
return m_net_game_player == nullptr ? false : m_net_game_player->is_host();
}
bool player::is_friend() const
{
return m_is_friend;
}
bool player::is_valid() const
{
return m_net_game_player == nullptr ? false : m_net_game_player->is_valid();
}
bool player::equals(const CNetGamePlayer* net_game_player) const
{
return net_game_player == m_net_game_player;
}
std::string player::to_lowercase_identifier() const
{
std::string lower = this->get_name();
std::transform(lower.begin(), lower.end(), lower.begin(), ::tolower);
return lower;
}
}

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#pragma once
#include "player_service.hpp"
#include "vehicle/CVehicle.hpp"
#include "network/snSession.hpp"
namespace big
{
class player final
{
friend class player_service;
CNetGamePlayer* m_net_game_player = nullptr;
std::string m_identifier;
bool m_is_friend;
public:
explicit player(CNetGamePlayer* net_game_player);
~player() = default;
player(const player&) = default;
player(player&&) noexcept = default;
player& operator=(const player&) = default;
player& operator=(player&&) noexcept = default;
float screen_position_x = -1.f;
float screen_position_y = -1.f;
[[nodiscard]] CVehicle* get_current_vehicle() const;
[[nodiscard]] const char* get_name() const;
[[nodiscard]] rage::rlGamerInfo* get_net_data() const;
[[nodiscard]] CNetGamePlayer* get_net_game_player() const;
[[nodiscard]] CPed* get_ped() const;
[[nodiscard]] CPlayerInfo* get_player_info() const;
[[nodiscard]] class rage::snPlayer* get_session_player();
[[nodiscard]] class rage::snPeer* get_session_peer();
[[nodiscard]] uint8_t id() const;
[[nodiscard]] bool is_friend() const;
[[nodiscard]] bool is_host() const;
[[nodiscard]] bool is_valid() const;
bool never_wanted = false;
std::chrono::system_clock::time_point m_last_transition_msg_sent{};
int m_num_failed_transition_attempts = 0;
protected:
bool equals(const CNetGamePlayer* net_game_player) const;
[[nodiscard]] std::string to_lowercase_identifier() const;
};
}

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#include "gta_util.hpp"
#include "player_service.hpp"
namespace big
{
player_service::player_service()
: m_self(), m_selected_player(m_dummy)
{
g_player_service = this;
const auto network_player_mgr = gta_util::get_network_player_mgr();
if (!network_player_mgr)
return;
m_self = &network_player_mgr->m_local_net_player;
for (uint16_t i = 0; i < network_player_mgr->m_player_limit; ++i)
player_join(network_player_mgr->m_player_list[i]);
}
player_service::~player_service()
{
g_player_service = nullptr;
}
void player_service::do_cleanup()
{
m_selected_player = m_dummy;
m_players.clear();
}
player_ptr player_service::get_by_name(std::string name)
{
std::transform(name.begin(), name.end(), name.begin(), ::tolower);
if (const auto it = m_players.find(name); it != m_players.end())
return it->second;
return nullptr;
}
player_ptr player_service::get_by_msg_id(uint32_t msg_id) const
{
for (const auto& [_, player] : m_players)
if (player->get_net_game_player()->m_msg_id == msg_id)
return player;
return nullptr;
}
player_ptr player_service::get_by_id(uint32_t id) const
{
for (const auto& [name, player] : m_players)
if (player->id() == id)
return player;
return nullptr;
}
player_ptr player_service::get_by_host_token(uint64_t token) const
{
for (const auto& [name, player] : m_players)
if (player->get_net_data()->m_host_token == token)
return player;
return nullptr;
}
player_ptr player_service::get_selected() const
{
return m_selected_player;
}
player_ptr player_service::get_self()
{
if (!m_self_ptr || !m_self_ptr->equals(*m_self))
{
m_self_ptr = std::make_shared<player>(*m_self);
}
return m_self_ptr;
}
void player_service::player_join(CNetGamePlayer* net_game_player)
{
if (net_game_player == nullptr || net_game_player == *m_self) return;
auto plyr = std::make_shared<player>(net_game_player);
m_players.emplace(
plyr->to_lowercase_identifier(),
std::move(plyr)
);
}
void player_service::player_leave(CNetGamePlayer* net_game_player)
{
if (net_game_player == nullptr) return;
if (m_selected_player && m_selected_player->equals(net_game_player))
m_selected_player = m_dummy;
auto plyr = std::make_unique<player>(net_game_player);
m_players.erase(plyr->to_lowercase_identifier());
}
void player_service::set_selected(player_ptr plyr)
{
m_selected_player = plyr;
}
}

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#pragma once
#include "player.hpp"
namespace big
{
class player;
using player_ptr = std::shared_ptr<player>;
using player_entry = std::pair<std::string, player_ptr>;
using players = std::map<std::string, player_ptr>;
class player_service final
{
CNetGamePlayer** m_self;
player_ptr m_self_ptr;
players m_players;
player_ptr m_dummy = std::make_shared<player>(nullptr);
player_ptr m_selected_player;
public:
player_service();
~player_service();
player_service(const player_service&) = delete;
player_service(player_service&&) noexcept = delete;
player_service& operator=(const player_service&) = delete;
player_service& operator=(player_service&&) noexcept = delete;
void do_cleanup();
[[nodiscard]] player_ptr get_self();
[[nodiscard]] player_ptr get_by_name(std::string name);
[[nodiscard]] player_ptr get_by_msg_id(uint32_t msg_id) const;
[[nodiscard]] player_ptr get_by_id(uint32_t id) const;
[[nodiscard]] player_ptr get_by_host_token(uint64_t token) const;
[[nodiscard]] player_ptr get_selected() const;
void player_join(CNetGamePlayer* net_game_player);
void player_leave(CNetGamePlayer* net_game_player);
players& players()
{ return m_players; }
void iterate(const std::function< void(const player_entry &entry) > func)
{ for (const auto &iter : m_players) func(iter); }
void set_selected(player_ptr plyr);
};
inline player_service* g_player_service{};
}