refactor!: Replace premake5 with CMake. (#551)
Co-authored-by: tupoy-ya <tupoy-ya@users.noreply.github.com>
This commit is contained in:
99
src/views/players/view_players.cpp
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99
src/views/players/view_players.cpp
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#include "pointers.hpp"
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#include "services/gui/gui_service.hpp"
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#include "services/players/player_service.hpp"
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#include "views/view.hpp"
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#include "fonts/fonts.hpp"
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#include "natives.hpp"
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#include "fiber_pool.hpp"
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#define IMGUI_DEFINE_PLACEMENT_NEW
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#define IMGUI_DEFINE_MATH_OPERATORS
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#include <imgui_internal.h>
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namespace big
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{
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static void player_button(const player_ptr& plyr)
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{
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bool selected_player = plyr == g_player_service->get_selected();
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// generate icons string
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std::string player_icons;
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if (plyr->is_host())
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player_icons += FONT_ICON_HOST;
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if (plyr->is_friend())
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player_icons += FONT_ICON_FRIEND;
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if (const auto ped = plyr->get_ped(); ped != nullptr && ped->m_ped_task_flag & (uint8_t)ePedTask::TASK_DRIVING)
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player_icons += FONT_ICON_VEHICLE;
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const auto player_iconsc = player_icons.c_str();
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const auto player_icons_end = player_iconsc + player_icons.size();
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// calculate icons width
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const auto window = ImGui::GetCurrentWindow();
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ImGui::PushFont(g->window.font_icon);
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const auto icons_size = ImGui::CalcTextSize(player_iconsc, player_icons_end);
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const ImVec2 icons_pos(window->DC.CursorPos.x + 300.0f - 32.0f - icons_size.x, window->DC.CursorPos.y + 2.0f);
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const ImRect icons_box(icons_pos, icons_pos + icons_size);
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ImGui::PopFont();
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if (selected_player)
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ImGui::PushStyleColor(ImGuiCol_Button, ImVec4(0.29f, 0.45f, 0.69f, 1.f));
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ImGui::PushStyleVar(ImGuiStyleVar_ButtonTextAlign, { 0.0, 0.5 });
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ImGui::PushID(plyr->id());
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if (ImGui::Button(plyr->get_name(), { 300.0f - ImGui::GetStyle().ScrollbarSize, 0.f }))
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{
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g_player_service->set_selected(plyr);
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g_gui_service->set_selected(tabs::PLAYER);
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g->window.switched_view = true;
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}
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ImGui::PopID();
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ImGui::PopStyleVar();
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if (selected_player)
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ImGui::PopStyleColor();
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// render icons on top of the player button
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ImGui::PushFont(g->window.font_icon);
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ImGui::RenderTextWrapped(icons_box.Min, player_iconsc, player_icons_end, icons_size.x);
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ImGui::PopFont();
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}
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void view::players()
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{
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const auto player_count = g_player_service->players().size() + 1;
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if (!*g_pointers->m_is_session_started && player_count < 2) return;
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float window_pos = 110.f + g_gui_service->nav_ctr * ImGui::CalcTextSize("W").y + g_gui_service->nav_ctr * ImGui::GetStyle().ItemSpacing.y + g_gui_service->nav_ctr * ImGui::GetStyle().ItemInnerSpacing.y + ImGui::GetStyle().WindowPadding.y;
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ImGui::SetNextWindowSize({ 300.f, 0.f });
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ImGui::SetNextWindowPos({ 10.f, window_pos });
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ImGui::PushStyleVar(ImGuiStyleVar_WindowPadding, { 2.0f, 2.0f });
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if (ImGui::Begin("playerlist", nullptr, window_flags))
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{
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float window_height = (ImGui::CalcTextSize("A").y + ImGui::GetStyle().ItemInnerSpacing.y * 2 + 6.0f) * player_count + 10.0f;
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window_height = window_height + window_pos > (float)*g_pointers->m_resolution_y - 10.f ? (float)*g_pointers->m_resolution_y - (window_pos + 40.f) : window_height;
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ImGui::PushStyleColor(ImGuiCol_FrameBg, { 0.f, 0.f, 0.f, 0.f });
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ImGui::PushStyleColor(ImGuiCol_ScrollbarBg, { 0.f, 0.f, 0.f, 0.f });
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if (ImGui::BeginListBox("##players", { ImGui::GetWindowSize().x - ImGui::GetStyle().WindowPadding.x * 2 , window_height }))
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{
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player_button(g_player_service->get_self());
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if (player_count > 1)
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ImGui::Separator();
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for (const auto& [_, player] : g_player_service->players())
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player_button(player);
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ImGui::EndListBox();
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}
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ImGui::PopStyleColor(2);
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}
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ImGui::PopStyleVar();
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ImGui::End();
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}
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}
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