Added drive to objective feature. (#369)

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aa15032261 2022-07-31 00:53:08 +08:00 committed by GitHub
parent f00e1faf57
commit 136efc3af8
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12 changed files with 213 additions and 237 deletions

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@ -74,8 +74,7 @@ namespace big
while (g_running)
{
looped::vehicle_auto_drive_to_waypoint();
looped::vehicle_auto_drive_wander();
looped::vehicle_auto_drive();
looped::vehicle_despawn_bypass();
looped::vehicle_drive_on_water();
looped::vehicle_god_mode();

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@ -41,8 +41,7 @@ namespace big
static void system_self_globals();
static void system_update_pointers();
static void vehicle_auto_drive_to_waypoint();
static void vehicle_auto_drive_wander();
static void vehicle_auto_drive();
static void vehicle_despawn_bypass();
static void vehicle_drive_on_water();
static void vehicle_fly();

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@ -0,0 +1,133 @@
#include "backend/looped/looped.hpp"
#include "gta/enums.hpp"
#include "natives.hpp"
#include "util/blip.hpp"
#include "util/entity.hpp"
#include "util/vehicle.hpp"
namespace big
{
void looped::vehicle_auto_drive()
{
static std::map<AutoDriveStyle, int> driving_style_flags = {
{AutoDriveStyle::LAW_ABIDING, 443},
{AutoDriveStyle::THE_ROAD_IS_YOURS, 787004}
};
static int changing_driving_styles = false;
static AutoDriveDestination current_destination = AutoDriveDestination::STOPPED;
static int current_driving_flag = driving_style_flags[AutoDriveStyle::LAW_ABIDING];
static float current_speed = 8;
static bool started = false;
static Vector3 waypoint;
if (g->vehicle.auto_drive_destination != AutoDriveDestination::STOPPED)
{
current_destination = g->vehicle.auto_drive_destination;
g->vehicle.auto_drive_destination = AutoDriveDestination::STOPPED;
changing_driving_styles = true;
}
if (!self::veh && current_destination != AutoDriveDestination::STOPPED)
{
current_destination = AutoDriveDestination::STOPPED;
changing_driving_styles = false;
g_notification_service->push_warning("Warning", "Please be in a car first then try again.");
}
else if (
current_driving_flag != driving_style_flags[g->vehicle.auto_drive_style] ||
current_speed != g->vehicle.auto_drive_speed
) {
current_driving_flag = driving_style_flags[g->vehicle.auto_drive_style];
current_speed = g->vehicle.auto_drive_speed;
changing_driving_styles = true;
}
if (current_destination != AutoDriveDestination::STOPPED)
{
Vector3 last_waypoint = waypoint;
bool does_waypoint_exist = false;
bool to_waypoint = false;
if (current_destination == AutoDriveDestination::OBJECTITVE)
{
to_waypoint = true;
does_waypoint_exist = blip::get_objective_location(waypoint);
}
else if (current_destination == AutoDriveDestination::WAYPOINT)
{
to_waypoint = true;
does_waypoint_exist = blip::get_blip_location(waypoint, (int)BlipIcons::Waypoint);
}
if (
does_waypoint_exist &&
(
last_waypoint.x != waypoint.x ||
last_waypoint.y != waypoint.y ||
last_waypoint.z != waypoint.z
)
) {
changing_driving_styles = true;
}
bool interupted = (
PAD::IS_CONTROL_PRESSED(0, (int)ControllerInputs::INPUT_VEH_MOVE_LEFT_ONLY) ||
PAD::IS_CONTROL_PRESSED(0, (int)ControllerInputs::INPUT_VEH_MOVE_RIGHT_ONLY) ||
PAD::IS_CONTROL_PRESSED(0, (int)ControllerInputs::INPUT_VEH_ACCELERATE) ||
PAD::IS_CONTROL_PRESSED(0, (int)ControllerInputs::INPUT_VEH_BRAKE) ||
PAD::IS_CONTROL_PRESSED(0, (int)ControllerInputs::INPUT_VEH_EXIT) ||
PAD::IS_CONTROL_PRESSED(0, (int)ControllerInputs::INPUT_VEH_HANDBRAKE)
);
if (
current_destination == AutoDriveDestination::EMERGENCY_STOP ||
(to_waypoint && !does_waypoint_exist) ||
interupted
) {
TASK::CLEAR_VEHICLE_TASKS_(self::veh);
TASK::CLEAR_PED_TASKS(self::ped);
if (!interupted && started)
{
VEHICLE::SET_VEHICLE_FORWARD_SPEED(self::veh, 0);
}
current_destination = AutoDriveDestination::STOPPED;
if (to_waypoint && !does_waypoint_exist)
{
g_notification_service->push_warning("Warning", "No Waypoint found please set one first.");
}
else
{
g_notification_service->push_warning("Warning", "Auto Drive Stopped");
}
started = false;
}
else if (changing_driving_styles)
{
changing_driving_styles = false;
TASK::CLEAR_VEHICLE_TASKS_(self::veh);
TASK::CLEAR_PED_TASKS(self::ped);
if (to_waypoint)
{
TASK::TASK_VEHICLE_DRIVE_TO_COORD_LONGRANGE(
self::ped, self::veh,
waypoint.x, waypoint.y, waypoint.z, current_speed,
current_driving_flag, 20
);
}
else
{
TASK::TASK_VEHICLE_DRIVE_WANDER(self::ped, self::veh, current_speed, current_driving_flag);
}
started = true;
}
}
}
}

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@ -1,100 +0,0 @@
#include "backend/looped/looped.hpp"
#include "gta/enums.hpp"
#include "natives.hpp"
#include "util/blip.hpp"
#include "util/entity.hpp"
#include "util/vehicle.hpp"
namespace big
{
void looped::vehicle_auto_drive_to_waypoint()
{
static Vector3 location;
static bool driving_to_wp = true;
static bool ran_once = false;
static int changing_driving_styles = false;
static int current_driving_style = false;
static float current_speed;
if (g->vehicle.auto_drive_to_waypoint)
{
ran_once = true;
driving_to_wp = false;
if (!blip::get_blip_location(location, (int)BlipIcons::Waypoint))
{
g_notification_service->push_warning("Warning", "No Waypoint found please set one first.");
g->vehicle.auto_drive_to_waypoint = false;
}
else if (!self::veh)
{
g_notification_service->push_warning("Warning", "Please be in a car first then try again.");
g->vehicle.auto_drive_to_waypoint = false;
}
else
{
blip::get_blip_location(location, (int)BlipIcons::Waypoint);
if (!changing_driving_styles)
{
g_notification_service->push_warning("Auto Drive", "Starting Route To Destination");
g_notification_service->push_warning("Auto Drive", "Start driving or leave car to take back control.");
}
current_speed = g->vehicle.auto_drive_speed;
current_driving_style = g->vehicle.driving_style_flags;
TASK::CLEAR_VEHICLE_TASKS_(self::veh);
TASK::CLEAR_PED_TASKS(self::ped);
TASK::TASK_VEHICLE_DRIVE_TO_COORD(
self::ped, self::veh,
location.x, location.y, location.z, current_speed,
5, ENTITY::GET_ENTITY_MODEL(self::veh),
current_driving_style, 20, true
);
g->vehicle.auto_drive_to_waypoint = false;
driving_to_wp = true;
}
}
if (driving_to_wp)
{
if (!blip::get_blip_location(location, (int)BlipIcons::Waypoint) || PAD::IS_CONTROL_PRESSED(0, (int)ControllerInputs::INPUT_VEH_MOVE_LEFT_ONLY) || PAD::IS_CONTROL_PRESSED(0, (int)ControllerInputs::INPUT_VEH_MOVE_RIGHT_ONLY) || PAD::IS_CONTROL_PRESSED(0, (int)ControllerInputs::INPUT_VEH_ACCELERATE) || PAD::IS_CONTROL_PRESSED(0, (int)ControllerInputs::INPUT_VEH_BRAKE) || PAD::IS_CONTROL_PRESSED(0, (int)ControllerInputs::INPUT_VEH_EXIT) || PAD::IS_CONTROL_PRESSED(0, (int)ControllerInputs::INPUT_VEH_HANDBRAKE))
{
if (!blip::get_blip_location(location, (int)BlipIcons::Waypoint))
{
VEHICLE::SET_VEHICLE_FORWARD_SPEED(self::veh, 8);
}
g->vehicle.auto_drive_to_waypoint = false;
if (ran_once)
{
g_notification_service->push_warning("Warning", "Autodrive Stopped");
}
TASK::CLEAR_VEHICLE_TASKS_(self::veh);
TASK::CLEAR_PED_TASKS(self::ped);
driving_to_wp = false;
}
if (!ran_once)
{
TASK::CLEAR_VEHICLE_TASKS_(self::veh);
TASK::CLEAR_PED_TASKS(self::ped);
driving_to_wp = false;
}
else
{
if ((current_driving_style != g->vehicle.driving_style_flags) || (current_speed != g->vehicle.auto_drive_speed))
{
changing_driving_styles = true;
g->vehicle.auto_drive_to_waypoint = true;
}
}
}
}
}

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@ -1,69 +0,0 @@
#include "backend/looped/looped.hpp"
#include "gta/enums.hpp"
#include "natives.hpp"
#include "util/blip.hpp"
#include "util/entity.hpp"
#include "util/vehicle.hpp"
namespace big
{
void looped::vehicle_auto_drive_wander()
{
static Vector3 location;
static bool wandering = true;
static bool ran_once = false;
static int changing_driving_styles = false;
static int current_driving_style = false;
static float current_speed;
if (g->vehicle.auto_drive_wander)
{
ran_once = true;
wandering = false;
if (!self::veh)
{
g_notification_service->push_warning("Warning", "Please be in a car first then try again.");
g->vehicle.auto_drive_wander = false;
TASK::CLEAR_VEHICLE_TASKS_(self::veh);
}
else
{
g->vehicle.auto_drive_wander = false;
current_speed = g->vehicle.auto_drive_speed;
current_driving_style = g->vehicle.driving_style_flags;
TASK::CLEAR_VEHICLE_TASKS_(self::veh);
TASK::CLEAR_PED_TASKS(self::ped);
TASK::TASK_VEHICLE_DRIVE_WANDER(self::ped, self::veh, current_speed, current_driving_style);
wandering = true;
if (!changing_driving_styles)
{
g_notification_service->push_warning("Starting Wondering", "Start driving or leave car to take back control.");
}
}
}
if (wandering && ran_once)
{
if (PAD::IS_CONTROL_PRESSED(0, (int)ControllerInputs::INPUT_VEH_MOVE_LEFT_ONLY) || PAD::IS_CONTROL_PRESSED(0, (int)ControllerInputs::INPUT_VEH_MOVE_RIGHT_ONLY) || PAD::IS_CONTROL_PRESSED(0, (int)ControllerInputs::INPUT_VEH_ACCELERATE) || PAD::IS_CONTROL_PRESSED(0, (int)ControllerInputs::INPUT_VEH_BRAKE) || PAD::IS_CONTROL_PRESSED(0, (int)ControllerInputs::INPUT_VEH_EXIT) || PAD::IS_CONTROL_PRESSED(0, (int)ControllerInputs::INPUT_VEH_HANDBRAKE))
{
TASK::CLEAR_VEHICLE_TASKS_(self::veh);
TASK::CLEAR_PED_TASKS(self::ped);
g_notification_service->push_warning("Warning", "Wandering Stopped");
g->vehicle.auto_drive_wander = false;
wandering = false;
}
if ((current_driving_style != g->vehicle.driving_style_flags) || (current_speed != g->vehicle.auto_drive_speed))
{
changing_driving_styles = true;
g->vehicle.auto_drive_wander = true;
}
}
}
}

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@ -175,14 +175,27 @@ namespace big
LEAVE_ONLINE = -1
};
enum class SpeedUnit : uint32_t
enum class SpeedUnit
{
KMPH,
MIPH,
MPS
};
enum class AutoDriveDestination
{
STOPPED,
OBJECTITVE,
WAYPOINT,
WANDER,
EMERGENCY_STOP
};
enum class AutoDriveStyle
{
LAW_ABIDING,
THE_ROAD_IS_YOURS
};
enum class eEntityProofs : uint32_t
{

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@ -240,8 +240,8 @@ namespace big
bool proof_water = false;
uint32_t proof_mask = 0;
bool auto_drive_to_waypoint = false;
bool auto_drive_wander = false;
AutoDriveDestination auto_drive_destination = AutoDriveDestination::STOPPED;
AutoDriveStyle auto_drive_style = AutoDriveStyle::LAW_ABIDING;
bool auto_turn_signals = false;
bool drive_on_water = false;
bool horn_boost = false;
@ -252,8 +252,6 @@ namespace big
bool seatbelt = false;
bool turn_signals = false;
float auto_drive_speed = 1;
int driving_style_flags = 443;
int driving_style_id = 0;
int rainbow_paint = 0;
bool rainbow_primary = false;
bool rainbow_secondary = false;
@ -556,13 +554,10 @@ namespace big
this->vehicle.proof_steam = j["vehicle"]["proof_steam"];
this->vehicle.proof_water = j["vehicle"]["proof_water"];
this->vehicle.proof_mask = j["vehicle"]["proof_mask"];
this->vehicle.auto_drive_style = j["vehicle"]["auto_drive_style"];
this->vehicle.auto_drive_speed = j["vehicle"]["auto_drive_speed"];
this->vehicle.auto_drive_to_waypoint = j["vehicle"]["auto_drive_to_waypoint"];
this->vehicle.auto_drive_wander = j["vehicle"]["auto_drive_wander"];
this->vehicle.auto_turn_signals = j["vehicle"]["auto_turn_signals"];
this->vehicle.drive_on_water = j["vehicle"]["drive_on_water"];
this->vehicle.driving_style_id = j["vehicle"]["driving_style_id"];
this->vehicle.driving_style_flags = j["vehicle"]["driving_style_flag"];
this->vehicle.horn_boost = j["vehicle"]["horn_boost"];
this->vehicle.vehicle_jump = j["vehicle"]["vehicle_jump"];
this->vehicle.instant_brake = j["vehicle"]["instant_brake"];
@ -832,13 +827,10 @@ namespace big
{ "proof_steam", this->vehicle.proof_steam },
{ "proof_water", this->vehicle.proof_water },
{ "proof_mask", this->vehicle.proof_mask },
{ "auto_drive_style", this->vehicle.auto_drive_style },
{ "auto_drive_speed", this->vehicle.auto_drive_speed },
{ "auto_drive_to_waypoint", this->vehicle.auto_drive_to_waypoint },
{ "auto_drive_wander", this->vehicle.auto_drive_wander },
{ "auto_turn_signals", this->vehicle.auto_turn_signals },
{ "drive_on_water", this->vehicle.drive_on_water },
{ "driving_style_id", this->vehicle.driving_style_id },
{ "driving_style_flag", this->vehicle.driving_style_flags },
{ "horn_boost", this->vehicle.horn_boost },
{ "vehicle_jump", this->vehicle.vehicle_jump },
{ "instant_brake", this->vehicle.instant_brake },

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@ -236,13 +236,13 @@ namespace big
static const std::map<Hash, std::map<int, std::vector<int32_t>>> mod_blacklists = {
{ VEHICLE_BANSHEE, {
{ MOD_SPOILERS, { 3, 4 } },
{ MOD_COLUMNSHIFTERLEVERS, { 0, 1, 2 } },
{ MOD_COLUMNSHIFTERLEVERS, { 0, 1, 2, 3 } },
{ MOD_SPEAKERS, { 0 } },
{ MOD_LIVERY, { 15, 16 } }
} },
{ VEHICLE_SENTINEL, {
{ MOD_SPOILERS, { 4, 5 } },
{ MOD_COLUMNSHIFTERLEVERS, { 0, 1, 2 } },
{ MOD_COLUMNSHIFTERLEVERS, { 0, 1, 2, 3 } },
{ MOD_SPEAKERS, { 0 } },
{ MOD_LIVERY, { 0, 1 } }
} }

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@ -1,17 +1,18 @@
#pragma once
#include "natives.hpp"
#include "script.hpp"
#include "gta/enums.hpp"
namespace big::blip
{
inline bool get_blip_location(Vector3 &location, int sprite, int color = -1)
{
Blip blip;
for (blip = HUD::GET_FIRST_BLIP_INFO_ID(sprite);
HUD::DOES_BLIP_EXIST(blip) &&
color != -1 && HUD::GET_BLIP_COLOUR(blip) != color;
for (
blip = HUD::GET_FIRST_BLIP_INFO_ID(sprite);
HUD::DOES_BLIP_EXIST(blip) && color != -1 && HUD::GET_BLIP_COLOUR(blip) != color;
blip = HUD::GET_NEXT_BLIP_INFO_ID(sprite)
) script::get_current()->yield();
);
if (!HUD::DOES_BLIP_EXIST(blip) || (color != -1 && HUD::GET_BLIP_COLOUR(blip) != color)) return false;
@ -19,4 +20,23 @@ namespace big::blip
return true;
}
inline bool get_objective_location(Vector3& location)
{
if (get_blip_location(location, (int)BlipIcons::Circle, (int)BlipColors::YellowMission)) return true;
if (get_blip_location(location, (int)BlipIcons::Circle, (int)BlipColors::YellowMission2)) return true;
if (get_blip_location(location, (int)BlipIcons::Circle, (int)BlipColors::Mission)) return true;
if (get_blip_location(location, (int)BlipIcons::RaceFinish, (int)BlipColors::None)) return true;
if (get_blip_location(location, (int)BlipIcons::Circle, (int)BlipColors::Green)) return true;
if (get_blip_location(location, (int)BlipIcons::Circle, (int)BlipColors::Blue)) return true;
if (get_blip_location(location, (int)BlipIcons::CrateDrop)) return true;
static const int blips[] = { 1, 57, 128, 129, 130, 143, 144, 145, 146, 271, 286, 287, 288 };
for (const auto& blip : blips)
{
if (get_blip_location(location, blip, 5)) return true;
}
return false;
}
}

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@ -147,22 +147,16 @@ namespace big::teleport
inline bool to_objective()
{
if (to_blip((int)BlipIcons::Circle, (int)BlipColors::YellowMission)) return true;
if (to_blip((int)BlipIcons::Circle, (int)BlipColors::YellowMission2)) return true;
if (to_blip((int)BlipIcons::Circle, (int)BlipColors::Mission)) return true;
if (to_blip((int)BlipIcons::RaceFinish, (int)BlipColors::None)) return true;
if (to_blip((int)BlipIcons::Circle, (int)BlipColors::Green)) return true;
if (to_blip((int)BlipIcons::Circle, (int)BlipColors::Blue)) return true;
if (to_blip((int)BlipIcons::CrateDrop)) return true;
static const int blips[] = { 1, 57, 128, 129, 130, 143, 144, 145, 146, 271, 286, 287, 288 };
for (const auto& blip : blips)
Vector3 location;
if (!blip::get_objective_location(location))
{
if (to_blip(blip, 5))
{
return true;
}
g_notification_service->push_warning("Teleport", "Failed to find objective position");
return false;
}
g_notification_service->push_warning("Teleport", "Failed to find objective position");
PED::SET_PED_COORDS_KEEP_VEHICLE(self::ped, location.x, location.y, location.z);
return false;
}
}

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@ -658,11 +658,4 @@ namespace big::vehicle
}
}
}
static constexpr char const* rgb_types[] = { "Off", "Fade", "Spasm" };
static constexpr int driving_styles[] = { 443, 524861 };
static constexpr char const* driving_style_names[] = { "Law-Abiding", "The Road Is Yours" };
}

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@ -84,22 +84,6 @@ namespace big
components::small_text("Auto Drive");
components::button("Drive To Waypoint", [] {
g->vehicle.auto_drive_to_waypoint = true;
});
ImGui::SameLine();
components::button("Wander", [] {
g->vehicle.auto_drive_wander = true;
});
ImGui::SameLine();
components::button("Emergency Stop", [] {
g->vehicle.auto_drive_to_waypoint = false;
g->vehicle.auto_drive_wander = false;
VEHICLE::SET_VEHICLE_FORWARD_SPEED(self::veh, 0);
TASK::CLEAR_VEHICLE_TASKS_(self::veh);
TASK::CLEAR_PED_TASKS(self::ped);
});
float auto_drive_speed_user_unit = vehicle::mps_to_speed(g->vehicle.auto_drive_speed, g->vehicle.speed_unit);
if (ImGui::SliderFloat(
fmt::format("Top Speed({})", speed_unit_strings[(int)g->vehicle.speed_unit]).c_str(),
@ -111,18 +95,18 @@ namespace big
g->vehicle.auto_drive_speed = vehicle::speed_to_mps(auto_drive_speed_user_unit, g->vehicle.speed_unit);
}
if (ImGui::BeginCombo("Driving Style", vehicle::driving_style_names[g->vehicle.driving_style_id]))
static constexpr char const* driving_style_names[] = { "Law-Abiding", "The Road Is Yours" };
if (ImGui::BeginCombo("Driving Style", driving_style_names[(int)g->vehicle.auto_drive_style]))
{
for (int i = 0; i < 2; i++)
{
if (ImGui::Selectable(vehicle::driving_style_names[i], g->vehicle.driving_style_id == i))
if (ImGui::Selectable(driving_style_names[i], g->vehicle.auto_drive_style == (AutoDriveStyle)i))
{
g->vehicle.driving_style_id = i;
g->vehicle.driving_style_flags = vehicle::driving_styles[g->vehicle.driving_style_id];
g_notification_service->push_warning("Auto Drive", fmt::format("Driving style set to {}.", vehicle::driving_style_names[i]));
g->vehicle.auto_drive_style = (AutoDriveStyle)i;
g_notification_service->push_warning("Auto Drive", fmt::format("Driving style set to {}.", driving_style_names[i]));
}
if (g->vehicle.driving_style_id == i)
if (g->vehicle.auto_drive_style == (AutoDriveStyle)i)
{
ImGui::SetItemDefaultFocus();
}
@ -131,6 +115,22 @@ namespace big
ImGui::EndCombo();
}
if (components::button("To Objective")) {
g->vehicle.auto_drive_destination = AutoDriveDestination::OBJECTITVE;
}
ImGui::SameLine();
if (components::button("To Waypoint")) {
g->vehicle.auto_drive_destination = AutoDriveDestination::WAYPOINT;
}
ImGui::SameLine();
if (components::button("Wander")) {
g->vehicle.auto_drive_destination = AutoDriveDestination::WANDER;
}
ImGui::SameLine();
if (components::button("Emergency Stop")) {
g->vehicle.auto_drive_destination = AutoDriveDestination::EMERGENCY_STOP;
}
ImGui::Separator();
components::small_text("Rainbow Paint");
@ -145,13 +145,15 @@ namespace big
if (g->vehicle.rainbow_primary || g->vehicle.rainbow_neon || g->vehicle.rainbow_secondary || g->vehicle.rainbow_smoke) {
ImGui::SetNextItemWidth(120);
if (ImGui::BeginCombo("RGB Type", vehicle::rgb_types[g->vehicle.rainbow_paint]))
static constexpr char const* rgb_types[] = { "Off", "Fade", "Spasm" };
if (ImGui::BeginCombo("RGB Type", rgb_types[g->vehicle.rainbow_paint]))
{
for (int i = 0; i < 3; i++)
{
bool itemSelected = g->vehicle.rainbow_paint == i;
if (ImGui::Selectable(vehicle::rgb_types[i], itemSelected))
if (ImGui::Selectable(rgb_types[i], itemSelected))
{
g->vehicle.rainbow_paint = i;
}