feat(Classes): Updated classes

This commit is contained in:
Yimura 2021-09-21 18:10:21 +02:00
parent 53ceb16a0d
commit 1418c3141a
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GPG Key ID: 3D8FF4397E768682
6 changed files with 85 additions and 34 deletions

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@ -5,9 +5,17 @@
class CAmmoInfo
{
public:
char pad_0000[40]; //0x0000
char pad_0000[12]; //0x0000
uint32_t m_projectile_type; //0x000C
uint32_t m_ammo_name_hash; //0x0010
uint32_t m_ammo_model_hash; //0x0014
char pad_0018[16]; //0x0018
uint32_t m_max_ammo; //0x0028
}; //Size: 0x002C
static_assert(sizeof(CAmmoInfo) == 0x2C);
char pad_002C[44]; //0x002C
float m_missile_speed; //0x0058
char pad_005C[284]; //0x005C
uint32_t m_lock_on_time; //0x0178
}; //Size: 0x017C
static_assert(sizeof(CAmmoInfo) == 0x17C);
#pragma pack(pop)

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@ -11,22 +11,41 @@ public:
class CVehicleDrawHandler* m_mods; //0x0048
char pad_0050[313]; //0x0050
uint8_t m_godmode; //0x0189
char pad_018A[406]; //0x018A
char pad_018A[246]; //0x018A
float m_health; //0x0280
char pad_0284[28]; //0x0284
float m_health_max; //0x02A0
char pad_02A4[116]; //0x02A4
uint8_t m_boost_state; //0x0318
char pad_0319[2]; //0x0319
uint8_t m_boost_allow_recharge; //0x031B
char pad_031C[4]; //0x031C
float m_boost; //0x0320
float m_rocket_recharge_speed; //0x0324
char pad_0328[1308]; //0x0328
float m_health; //0x0844
char pad_0328[136]; //0x0328
float m_jump_boost_charge; //0x03B0
char pad_03B4[1164]; //0x03B4
float m_body_health; //0x0840
float m_petrol_tank_health; //0x0844
char pad_0848[192]; //0x0848
float m_health2; //0x0908
float m_engine_health; //0x0908
char pad_090C[44]; //0x090C
class CHandlingData* m_handling; //0x0938
char pad_0940[2]; //0x0940
uint8_t m_bullet_proof_tyres; //0x0942
char pad_0943[1]; //0x0943
uint8_t m_is_drivable; //0x0942
uint8_t m_tyres_can_burst; //0x0943
uint8_t m_deform_god; //0x0944
char pad_0945[791]; //0x0945
char pad_0945[179]; //0x0945
float m_dirt_level; //0x09F8
char pad_09FC[194]; //0x09FC
uint8_t m_is_targetable; //0x0ABE
char pad_0ABF[413]; //0x0ABF
float m_gravity; //0x0C5C
}; //Size: 0x0C60
static_assert(sizeof(CAutomobile) == 0xC60);
char pad_0C60[8]; //0x0C60
class CPed* m_driver; //0x0C68
class CPed* m_passengers[15]; //0x0C70
class CPed* m_last_driver; //0x0CE8
}; //Size: 0x0CF0
static_assert(sizeof(CAutomobile) == 0xCF0);
#pragma pack(pop)

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@ -21,7 +21,9 @@ public:
rage::vector3 m_position; //0x0090
char pad_009C[237]; //0x009C
uint8_t m_godmode; //0x0189
char pad_018A[246]; //0x018A
char pad_018A[2]; //0x018A
uint8_t m_hostility; //0x018C
char pad_018D[243]; //0x018D
float m_health; //0x0280
char pad_0284[28]; //0x0284
float m_maxhealth; //0x02A0
@ -33,7 +35,11 @@ public:
class CPlayerInfo* m_player_info; //0x10C8
char pad_10D0[8]; //0x10D0
class CPedWeaponManager* m_weapon_manager; //0x10D8
char pad_10E0[919]; //0x10E0
char pad_10E0[812]; //0x10E0
uint8_t m_bike_seatbelt; //0x140C
char pad_140D[11]; //0x140D
uint8_t m_vehicle_seatbelt; //0x1418
char pad_1419[94]; //0x1419
uint8_t m_in_vehicle; //0x1477
char pad_1478[104]; //0x1478
float m_armor; //0x14E0

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@ -6,7 +6,10 @@
class CPedWeaponManager
{
public:
char pad_0000[32]; //0x0000
char pad_0000[16]; //0x0000
class CPed* m_owner; //0x0010
uint32_t m_selected_weapon_hash; //0x0018
char pad_001C[4]; //0x001C
class CWeaponInfo* m_weapon_info; //0x0020
char pad_0028[72]; //0x0028
class CWeaponInfo* m_vehicle_weapon_info; //0x0070

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@ -1,22 +1,33 @@
#pragma once
#pragma warning(push)
#pragma warning(disable : 4201) // nonstandard extension used: nameless struct/union
union netAddress
{
std::uint32_t m_raw;
struct
{
std::uint8_t m_field4;
std::uint8_t m_field3;
std::uint8_t m_field2;
std::uint8_t m_field1;
};
};
#pragma warning(pop)
#pragma pack(push, 1)
class CPlayerInfo
{
public:
char pad_0000[40]; //0x0000
char pad_0000[32]; //0x0000
netAddress m_internal_ip; //0x0020
uint16_t m_internal_port; //0x0024
char pad_0026[2]; //0x0026
uint64_t m_rockstar_id; //0x0028
char pad_0030[8]; //0x0030
uint32_t m_internal_ip; //0x0038
uint16_t m_internal_port; //0x003C
char pad_003E[2]; //0x003E
uint32_t m_relay_ip; //0x0040
uint16_t m_relay_port; //0x0044
char pad_0046[2]; //0x0046
uint32_t m_external_ip; //0x0048
uint16_t m_external_port; //0x004C
char pad_004E[66]; //0x004E
char pad_0030[60]; //0x0030
netAddress m_external_ip; //0x006C
uint16_t m_external_port; //0x0070
char pad_0072[30]; //0x0072
uint64_t m_rockstar_id2; //0x0090
char pad_0098[12]; //0x0098
char m_name[20]; //0x00A4
@ -26,9 +37,9 @@ public:
uint32_t m_water_proof; //0x0188
char pad_018C[92]; //0x018C
class CPed* m_ped; //0x01E8
char pad_01F0[41]; //0x01F0
uint32_t m_frame_flags; //0x0219
char pad_021D[51]; //0x021D
char pad_01F0[40]; //0x01F0
uint32_t m_frame_flags; //0x0218
char pad_021C[52]; //0x021C
uint32_t m_player_controls; //0x0250
char pad_0254[1256]; //0x0254
float m_wanted_can_change; //0x073C
@ -38,10 +49,11 @@ public:
bool m_is_wanted; //0x0880
char pad_0881[7]; //0x0881
uint32_t m_wanted_level; //0x0888
char pad_088C[1124]; //0x088C
uint32_t m_wanted_level_display; //0x088C
char pad_0890[1120]; //0x0890
float m_run_speed; //0x0CF0
float m_stamina; //0x0CF4
float m_stamina_max; //0x0CF8
float m_stamina_regen; //0x0CF8
char pad_0CFC[16]; //0x0CFC
float m_weapon_damage_mult; //0x0D0C
float m_weapon_defence_mult; //0x0D10

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@ -31,9 +31,12 @@ public:
char pad_0138[12]; //0x0138
float m_spinup; //0x0144
float m_spin; //0x0148
char pad_014C[320]; //0x014C
char pad_014C[316]; //0x014C
float m_lock_on_range; //0x0288
float m_weapon_range; //0x028C
}; //Size: 0x0290
static_assert(sizeof(CWeaponInfo) == 0x290);
char pad_0290[100]; //0x0290
float m_accuracy_recoil; //0x02F4
}; //Size: 0x02F8
static_assert(sizeof(CWeaponInfo) == 0x2F8);
#pragma pack(pop)