Added proofs to vehicle menu and improved waterproof feature. (#330)
- Added proofs section to vehicle menu that allows player to control damage bits. - Player can now drive or walk underwater with waterproof turned on. - Added bring closest vehicle feature. - Vehicle will not deform with collision proof on. - Improved vehicle menu arrangement. - Added plate changer in LSC. - Updated LSC layout. - Expanded wheel type feature. - Fixed a bug where the mod section shows repetitive wheel mods. Fixed issue #331
This commit is contained in:
@ -52,7 +52,7 @@ namespace big
|
||||
});
|
||||
|
||||
g_mobile_service->refresh_personal_vehicles();
|
||||
if (ImGui::ListBoxHeader("##personal_veh_list", { 300, static_cast<float>(*g_pointers->m_resolution_y - 184 - 38 * num_of_rows) }))
|
||||
if (ImGui::ListBoxHeader("###personal_veh_list", { 300, static_cast<float>(*g_pointers->m_resolution_y - 184 - 38 * num_of_rows) }))
|
||||
{
|
||||
|
||||
if (g_mobile_service->personal_vehicles().empty())
|
||||
@ -77,60 +77,58 @@ namespace big
|
||||
display_name.find(lower_search) != std::string::npos ||
|
||||
display_manufacturer.find(lower_search) != std::string::npos
|
||||
) {
|
||||
ImGui::PushID(personal_veh->get_id());
|
||||
if (ImGui::Selectable(label.c_str(), false)) {
|
||||
ImGui::PushID('v' << 24 & personal_veh->get_id());
|
||||
|
||||
components::selectable(label, false, [&personal_veh] {
|
||||
if (g->clone_pv.spawn_clone)
|
||||
{
|
||||
g_fiber_pool->queue_job([&personal_veh] {
|
||||
auto vehicle_idx = personal_veh->get_vehicle_idx();
|
||||
auto veh_data = vehicle::get_vehicle_data_from_vehicle_idx(vehicle_idx);
|
||||
auto vehicle_idx = personal_veh->get_vehicle_idx();
|
||||
auto veh_data = vehicle::get_vehicle_data_from_vehicle_idx(vehicle_idx);
|
||||
|
||||
float y_offset = 0;
|
||||
float y_offset = 0;
|
||||
|
||||
if (PED::IS_PED_IN_ANY_VEHICLE(self::ped, false))
|
||||
{
|
||||
y_offset = 10.f;
|
||||
}
|
||||
else if (!g->spawn.spawn_inside)
|
||||
{
|
||||
y_offset = 5.f;
|
||||
}
|
||||
if (self::veh != 0)
|
||||
{
|
||||
y_offset = 10.f;
|
||||
}
|
||||
else if (!g->clone_pv.spawn_inside)
|
||||
{
|
||||
y_offset = 5.f;
|
||||
}
|
||||
|
||||
auto spawn_location = ENTITY::GET_OFFSET_FROM_ENTITY_IN_WORLD_COORDS(self::ped, 0.f, y_offset, 0.f);
|
||||
float spawn_heading = ENTITY::GET_ENTITY_HEADING(self::ped);
|
||||
auto spawn_location = ENTITY::GET_OFFSET_FROM_ENTITY_IN_WORLD_COORDS(self::ped, 0.f, y_offset, 0.f);
|
||||
float spawn_heading = ENTITY::GET_ENTITY_HEADING(self::ped);
|
||||
|
||||
const char* spawn_plate = plate;
|
||||
if (g->clone_pv.clone_plate)
|
||||
{
|
||||
spawn_plate = personal_veh->get_plate();
|
||||
}
|
||||
const char* spawn_plate = plate;
|
||||
if (g->clone_pv.clone_plate)
|
||||
{
|
||||
spawn_plate = personal_veh->get_plate();
|
||||
}
|
||||
|
||||
auto veh = vehicle::clone(veh_data, spawn_location, spawn_heading);
|
||||
auto veh = vehicle::clone(veh_data, spawn_location, spawn_heading);
|
||||
|
||||
if (g->clone_pv.spawn_inside)
|
||||
{
|
||||
vehicle::telport_into_veh(veh);
|
||||
}
|
||||
if (g->clone_pv.spawn_inside)
|
||||
{
|
||||
vehicle::telport_into_veh(veh);
|
||||
}
|
||||
|
||||
if (g->clone_pv.spawn_maxed)
|
||||
{
|
||||
vehicle::max_vehicle(veh);
|
||||
}
|
||||
if (g->clone_pv.spawn_maxed)
|
||||
{
|
||||
vehicle::max_vehicle(veh);
|
||||
}
|
||||
|
||||
vehicle::set_plate(veh, spawn_plate);
|
||||
});
|
||||
vehicle::set_plate(veh, spawn_plate);
|
||||
}
|
||||
else
|
||||
{
|
||||
strcpy(search, "");
|
||||
lower_search = search;
|
||||
|
||||
g_fiber_pool->queue_job([&personal_veh] {
|
||||
personal_veh->summon();
|
||||
});
|
||||
personal_veh->summon();
|
||||
}
|
||||
}
|
||||
|
||||
g_vehicle_preview_service->stop_preview();
|
||||
});
|
||||
ImGui::PopID();
|
||||
|
||||
if (g->clone_pv.preview_vehicle && ImGui::IsItemHovered())
|
||||
|
Reference in New Issue
Block a user