Add SetRespawnInvincibilityTimer call.
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@ -64,6 +64,8 @@ namespace big
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{
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if (thisptr->m_vehicle->m_driver == g_local_player)
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{
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DWORD64 v13 = (DWORD64)thisptr->m_vehicle->m_driver->m_net_object;
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*(__int16*)(v13 + 0x52A) = 500;
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//LOG(INFO) << "is_vehicle_invincible spoofed";
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return true;
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}
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