fix: don't randomize components if we're cloning an existing ped (#2663)
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@ -134,7 +134,9 @@ namespace big
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PED::SET_PED_ID_RANGE(ped, 200.0f);
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PED::SET_PED_FIRING_PATTERN(ped, RAGE_JOAAT("FIRING_PATTERN_FULL_AUTO"));
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PED::SET_PED_SHOOT_RATE(ped, 150);
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ped::set_ped_random_component_variation(ped);
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if (!clone)
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ped::set_ped_random_component_variation(ped);
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if (is_bodyguard)
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{
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