fix: don't randomize components if we're cloning an existing ped (#2663)
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96048fa0f6
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@ -3,8 +3,22 @@
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#include "gta/enums.hpp"
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#include "gta/enums.hpp"
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#include "natives.hpp"
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#include "natives.hpp"
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#include "script.hpp"
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#include "script.hpp"
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#include "util/is_key_pressed.hpp"
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#include "pointers.hpp"
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#include "windows.h"
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namespace
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{
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inline bool is_key_pressed(uint16_t key)
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{
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if (GetForegroundWindow() == big::g_pointers->m_hwnd)
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{
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if (GetAsyncKeyState(key) & 0x8000)
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{
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return true;
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}
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}
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return false;
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}
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}
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namespace big
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namespace big
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{
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{
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@ -42,7 +56,7 @@ namespace big
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void update_key_state(key_state& key_last_tick)
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void update_key_state(key_state& key_last_tick)
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{
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{
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if (big::is_key_pressed(key_last_tick.v_key))
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if (is_key_pressed(key_last_tick.v_key))
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{
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{
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switch (key_last_tick.state)
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switch (key_last_tick.state)
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{
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{
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@ -1,17 +0,0 @@
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#pragma once
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#include "../pointers.hpp"
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namespace big
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{
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inline bool is_key_pressed(uint16_t key)
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{
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if (GetForegroundWindow() == g_pointers->m_hwnd)
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{
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if (GetAsyncKeyState(key) & 0x8000)
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{
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return true;
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}
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}
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return false;
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}
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}
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@ -134,6 +134,8 @@ namespace big
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PED::SET_PED_ID_RANGE(ped, 200.0f);
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PED::SET_PED_ID_RANGE(ped, 200.0f);
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PED::SET_PED_FIRING_PATTERN(ped, RAGE_JOAAT("FIRING_PATTERN_FULL_AUTO"));
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PED::SET_PED_FIRING_PATTERN(ped, RAGE_JOAAT("FIRING_PATTERN_FULL_AUTO"));
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PED::SET_PED_SHOOT_RATE(ped, 150);
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PED::SET_PED_SHOOT_RATE(ped, 150);
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if (!clone)
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ped::set_ped_random_component_variation(ped);
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ped::set_ped_random_component_variation(ped);
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if (is_bodyguard)
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if (is_bodyguard)
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