Bug fixes and improvements (#984)
* feat(KickFromInterior): improve kick from interior Fixes #968 Fixes #953 Fixes #901 Fixes #899 Fixes #813 Fixes #726 Fixes #723 Co-authored-by: Yimura <24669514+Yimura@users.noreply.github.com>
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@ -26,7 +26,7 @@ namespace big
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ImGui::BeginGroup();
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ImGui::Checkbox("God Mode", &g.self.god_mode);
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components::command_checkbox<"godmode">();
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components::command_checkbox<"otr">();
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components::command_checkbox<"freecam">();
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components::command_checkbox<"nophone">();
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@ -52,14 +52,13 @@ namespace big
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components::command_checkbox<"invis">();
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if (g.self.invisibility)
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components::command_checkbox<"localvis">();
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components::command_checkbox<"localvis">(); // TODO: does nothing in SP
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components::command_checkbox<"cleanloop">();
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components::command_checkbox<"nocollision">();
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components::command_checkbox<"mobileradio">();
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components::command_checkbox<"superman">();
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// TODO: fix this, causes a crash
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// ImGui::Checkbox("DANCE_MODE"_T.data(), &g.self.dance_mode);
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ImGui::Checkbox("DANCE_MODE"_T.data(), &g.self.dance_mode);
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ImGui::EndGroup();
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@ -17,7 +17,7 @@ namespace big
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components::command_checkbox<"infammo">();
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components::command_checkbox<"infclip">();
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ImGui::Checkbox("Interior Weapon", &g.weapons.interior_weapon);
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ImGui::Checkbox("Allow Weapons In Interiors", &g.weapons.interior_weapon);
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ImGui::EndGroup();
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ImGui::SameLine();
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