From 21a75754178b7a6d58cc68644c91f08470f150ce Mon Sep 17 00:00:00 2001 From: Yimura Date: Mon, 28 Dec 2020 01:21:22 +0100 Subject: [PATCH] fix(JoinMessage): Join message would not work with player id --- BigBaseV2/src/features/join_message.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/BigBaseV2/src/features/join_message.cpp b/BigBaseV2/src/features/join_message.cpp index a4756281..60cda14e 100644 --- a/BigBaseV2/src/features/join_message.cpp +++ b/BigBaseV2/src/features/join_message.cpp @@ -10,7 +10,7 @@ namespace big if (bJoinMessage) { for (int i = 0; i < 32; i++) { - if (!NETWORK::NETWORK_IS_PLAYER_CONNECTED(i) && ENTITY::DOES_ENTITY_EXIST(PLAYER::GET_PLAYER_PED_SCRIPT_INDEX(i))) { + if (!NETWORK::NETWORK_IS_PLAYER_CONNECTED(PLAYER::GET_PLAYER_PED_SCRIPT_INDEX(i)) && ENTITY::DOES_ENTITY_EXIST(PLAYER::GET_PLAYER_PED_SCRIPT_INDEX(i))) { char joinMsg[64]; strcpy(joinMsg, ""); strcat(joinMsg, g_pointers->m_get_player_name(i));