feat(VehicleGun): Select custom model
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parent
00048bb277
commit
2a19a891d5
@ -35,7 +35,7 @@ namespace big
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location.y += dist * sin(yaw) * cos(pitch);
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location.y += dist * sin(yaw) * cos(pitch);
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location.z += dist * sin(pitch);
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location.z += dist * sin(pitch);
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Vehicle veh = vehicle::spawn(
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Vehicle veh = vehicle::spawn(
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"bus",
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(const char*)g.weapons.vehicle_gun_model,
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location,
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location,
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ENTITY::GET_ENTITY_HEADING(player)
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ENTITY::GET_ENTITY_HEADING(player)
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);
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);
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@ -20,6 +20,7 @@ struct globals {
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struct weapons {
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struct weapons {
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CustomWeapon custom_weapon = CustomWeapon::NONE;
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CustomWeapon custom_weapon = CustomWeapon::NONE;
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char vehicle_gun_model[12] = "bus";
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};
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};
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self self{};
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self self{};
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@ -27,6 +27,25 @@ namespace big
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ImGui::EndCombo();
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ImGui::EndCombo();
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}
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}
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switch (selected)
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{
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case CustomWeapon::NONE:
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break;
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case CustomWeapon::CAGE_GUN:
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break;
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case CustomWeapon::DELETE_GUN:
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break;
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case CustomWeapon::GRAVITY_GUN:
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break;
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case CustomWeapon::REPAIR_GUN:
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break;
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case CustomWeapon::VEHICLE_GUN:
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ImGui::Text("Shooting Model:");
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ImGui::InputText("##vehicle_gun_model", g.weapons.vehicle_gun_model, 12);
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break;
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}
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ImGui::TreePop();
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ImGui::TreePop();
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}
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}
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