feat(Features): Added no ragdoll looped feature
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@ -1,4 +1,3 @@
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#include "common.hpp"
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#include "features.hpp"
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#include "features.hpp"
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#include "logger.hpp"
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#include "logger.hpp"
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#include "natives.hpp"
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#include "natives.hpp"
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@ -9,6 +8,7 @@ namespace big
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void features::run_tick()
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void features::run_tick()
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{
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{
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god_mode();
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god_mode();
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no_ragdoll();
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}
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}
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void features::script_func()
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void features::script_func()
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#pragma once
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#pragma once
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#include "common.hpp"
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#include "common.hpp"
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#include "fiber_pool.hpp"
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#include "structs/player.hpp"
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#include "structs/player.hpp"
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#include "structs/temp.hpp"
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#include "structs/temp.hpp"
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#include "features/notify.hpp"
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#include "features/notify.hpp"
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@ -23,5 +24,6 @@ namespace big
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void script_func();
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void script_func();
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void god_mode();
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void god_mode();
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void no_ragdoll();
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}
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}
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}
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}
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@ -1,5 +1,4 @@
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#include "features.hpp"
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#include "features.hpp"
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#include "fiber_pool.hpp"
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namespace big
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namespace big
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{
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{
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24
BigBaseV2/src/features/no_ragdoll.cpp
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24
BigBaseV2/src/features/no_ragdoll.cpp
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#include "features.hpp"
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namespace big
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{
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static bool bLastNoRagdoll = false;
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void features::no_ragdoll()
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{
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bool bNoRagdoll = g_settings.options["ragdoll"].get<bool>();
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if (bNoRagdoll || (!bNoRagdoll && bNoRagdoll != bLastNoRagdoll))
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{
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QUEUE_JOB_BEGIN_CLAUSE(= )
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{
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Ped player = PLAYER::GET_PLAYER_PED_SCRIPT_INDEX(g_playerId);
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PED::SET_PED_CAN_RAGDOLL(player, !bNoRagdoll);
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PED::SET_PED_CAN_RAGDOLL_FROM_PLAYER_IMPACT(player, !bNoRagdoll);
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}QUEUE_JOB_END_CLAUSE
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bLastNoRagdoll = bNoRagdoll;
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}
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}
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}
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