fix(Spectate): Check if player is valid while spectating
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@ -9,7 +9,7 @@ namespace big
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void looped::player_specate()
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void looped::player_specate()
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{
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{
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if (g_player_service->m_selected_player == nullptr || !g.player.spectating)
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if (g_player_service->m_selected_player == nullptr || !g_player_service->m_selected_player->is_valid() || !g.player.spectating)
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{
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{
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if (g.player.spectating) g.player.spectating = false;
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if (g.player.spectating) g.player.spectating = false;
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