feat(Functions): Added ambient rp and improved take control
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ea69dda047
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@ -137,8 +137,13 @@ namespace big::features::functions
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if (NETWORK::NETWORK_HAS_CONTROL_OF_ENTITY(ent)) return true;
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if (NETWORK::NETWORK_HAS_CONTROL_OF_ENTITY(ent)) return true;
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for (uint8_t i = 0; !NETWORK::NETWORK_HAS_CONTROL_OF_ENTITY(ent) && i < 5; i++)
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for (uint8_t i = 0; !NETWORK::NETWORK_HAS_CONTROL_OF_ENTITY(ent) && i < 5; i++)
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{
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{
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bool in_spectator = NETWORK::NETWORK_IS_IN_SPECTATOR_MODE();
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if (in_spectator) NETWORK::NETWORK_SET_IN_SPECTATOR_MODE(0, PLAYER::PLAYER_PED_ID());
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NETWORK::NETWORK_REQUEST_CONTROL_OF_ENTITY(ent);
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NETWORK::NETWORK_REQUEST_CONTROL_OF_ENTITY(ent);
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if (in_spectator) NETWORK::NETWORK_SET_IN_SPECTATOR_MODE(1, PLAYER::PLAYER_PED_ID());
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script::get_current()->yield();
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script::get_current()->yield();
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}
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}
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if (!NETWORK::NETWORK_HAS_CONTROL_OF_ENTITY(ent)) return false;
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if (!NETWORK::NETWORK_HAS_CONTROL_OF_ENTITY(ent)) return false;
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@ -247,6 +252,20 @@ namespace big::features::functions
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STREAMING::SET_MODEL_AS_NO_LONGER_NEEDED(hash);
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STREAMING::SET_MODEL_AS_NO_LONGER_NEEDED(hash);
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}
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}
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void create_ambient_rp(Vector3 location)
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{
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// vw_prop_vw_colle_imporage
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Hash hash = RAGE_JOAAT("vw_prop_vw_colle_alien");
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do {
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STREAMING::REQUEST_MODEL(hash);
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script::get_current()->yield(1ms);
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} while (!STREAMING::HAS_MODEL_LOADED(hash));
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OBJECT::CREATE_AMBIENT_PICKUP(0x2C014CA6, location.x, location.y, location.z + 0.5f, 0, 10, hash, false, true);
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STREAMING::SET_MODEL_AS_NO_LONGER_NEEDED(hash);
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}
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void cage_ped(Ped ped)
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void cage_ped(Ped ped)
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{
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{
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Hash hash = RAGE_JOAAT("prop_gold_cont_01");
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Hash hash = RAGE_JOAAT("prop_gold_cont_01");
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@ -18,6 +18,7 @@ namespace big::features::functions
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Entity spawn_vehicle(const char* model, Vector3 location, float heading);
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Entity spawn_vehicle(const char* model, Vector3 location, float heading);
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void create_ambient_money(Vector3 location, int amount);
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void create_ambient_money(Vector3 location, int amount);
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void create_ambient_rp(Vector3 location);
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void cage_ped(Ped ped);
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void cage_ped(Ped ped);
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bool take_control_of_entity(Entity ent);
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bool take_control_of_entity(Entity ent);
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