feat(PlayerList): Show self at the top, separated by a divider (#271)
Additionally I redesigned how the player service worked. Co-authored-by: Yimura <andreas.maerten@scarlet.be>
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@ -1,10 +1,9 @@
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#include "view_esp.hpp"
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#include "gta_util.hpp"
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#include "pointers.hpp"
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#include "services/player_service.hpp"
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#include "util/math.hpp"
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#include "gta_util.hpp"
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#include "util/misc.hpp"
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#include "services/context_menu_service.hpp"
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namespace big
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{
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@ -24,16 +23,14 @@ namespace big
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if (const auto draw_list = ImGui::GetBackgroundDrawList(); draw_list)
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{
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for (auto& item : g_player_service->m_players)
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for (const auto& [_, plyr] : g_player_service->players())
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{
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const std::unique_ptr<player>& plyr = item.second;
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if (g->esp.hide_self && plyr->id() == gta_util::get_network_player_mgr()->m_local_net_player->m_player_id ||
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!plyr->is_valid() ||
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!plyr->get_ped() ||
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!plyr->get_ped()->m_navigation) continue;
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rage::fvector3& player_pos = plyr->get_ped()->m_navigation->m_position;
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auto& player_pos = plyr->get_ped()->m_navigation->m_position;
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float screen_x, screen_y;
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@ -49,9 +46,9 @@ namespace big
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const float esp_x = (float)*g_pointers->m_resolution_x * screen_x;
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const float esp_y = (float)*g_pointers->m_resolution_y * screen_y;
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const float esp_side_x = esp_x + (67.5f * multplr);
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// const float esp_side_x = esp_x + (67.5f * multplr); // unused?
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std::string name_str = "";
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std::string name_str;
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ImVec2 name_pos = { esp_x - (62.5f * multplr), esp_y - (175.f * multplr) - 20.f };
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ImU32 esp_color = g->esp.default_color;
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@ -3,6 +3,22 @@
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namespace big
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{
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static void player_button(const player_ptr& plyr)
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{
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if (plyr->is_host())
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ImGui::PushStyleColor(ImGuiCol_Button, ImVec4(0.29f, 0.45f, 0.69f, 1.f));
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if (ImGui::Button(plyr->get_name(), { ImGui::GetWindowSize().x - 15.f, 0.f }))
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{
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g_player_service->set_selected(plyr);
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g_gui_service->set_selected(tabs::PLAYER);
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g->window.switched_view = true;
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}
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if (plyr->is_host())
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ImGui::PopStyleColor();
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}
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void view::players()
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{
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float window_pos = 110.f + g_gui_service->nav_ctr * ImGui::CalcTextSize("W").y + g_gui_service->nav_ctr * ImGui::GetStyle().ItemSpacing.y + g_gui_service->nav_ctr * ImGui::GetStyle().ItemInnerSpacing.y + ImGui::GetStyle().WindowPadding.y;
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@ -11,34 +27,30 @@ namespace big
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ImGui::SetNextWindowPos({ 10.f, window_pos });
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if (ImGui::Begin("playerlist", nullptr, window_flags))
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{
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const auto player_count = g_player_service->m_players.size();
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float window_height = (ImGui::CalcTextSize("A").y + ImGui::GetStyle().ItemInnerSpacing.y * 2 + 6.5f) * player_count;
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const auto player_count = g_player_service->players().size() + 1;
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window_height = window_height + window_pos > (float)*g_pointers->m_resolution_y - 10.f ? (float)*g_pointers->m_resolution_y - (window_pos + 40.f) : window_height;
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// https://github.com/ocornut/imgui/issues/4399
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float window_height = 1.f;
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window_height += (ImGui::CalcTextSize("A").y + ImGui::GetStyle().ItemInnerSpacing.y * 2 + 6.5f) * player_count;
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window_height += window_pos > (float)*g_pointers->m_resolution_y - 10.f ? (float)*g_pointers->m_resolution_y - (window_pos + 40.f) : 0;
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ImGui::PushStyleColor(ImGuiCol_FrameBg, { 0.f, 0.f, 0.f, 0.f });
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ImGui::PushStyleColor(ImGuiCol_ScrollbarBg, { 0.f, 0.f, 0.f, 0.f });
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if (ImGui::BeginListBox("##players", { 250.f - ImGui::GetStyle().WindowPadding.x * 2 , window_height })) {
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for (auto& item : g_player_service->m_players)
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{
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const auto& plyr = item.second;
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if (plyr->is_host())
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ImGui::PushStyleColor(ImGuiCol_Button, ImVec4(0.29f, 0.45f, 0.69f, 1.f));
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if (ImGui::Button(plyr->get_name(), { ImGui::GetWindowSize().x - 15.f, 0.f }))
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{
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g_player_service->set_selected(plyr.get());
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g_gui_service->set_selected(tabs::PLAYER);
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g->window.switched_view = true;
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}
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if (plyr->is_host())
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ImGui::PopStyleColor();
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}
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if (ImGui::BeginListBox("##players", { 250.f - ImGui::GetStyle().WindowPadding.x * 2 , window_height }))
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{
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player_button(g_player_service->get_self());
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ImGui::Separator();
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for (const auto& [_, player] : g_player_service->players())
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player_button(player);
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ImGui::EndListBox();
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}
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ImGui::PopStyleColor(2);
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ImGui::End();
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}
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ImGui::End();
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}
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}
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