feat(PlayerList): Show self at the top, separated by a divider (#271)
Additionally I redesigned how the player service worked. Co-authored-by: Yimura <andreas.maerten@scarlet.be>
This commit is contained in:
parent
2e57cd273f
commit
340e743e65
@ -8,8 +8,8 @@ namespace big
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void looped::player_spectate()
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{
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Vehicle vehicle = self::veh;
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Ped ped = self::ped;
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const auto vehicle = self::veh;
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const auto ped = self::ped;
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if (!g_player_service->get_selected()->is_valid() || !g->player.spectating)
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{
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@ -34,8 +34,7 @@ namespace big
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buffer.m_flagBits = 1;
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rage::netConnection::MessageType msg_type;
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player* player = g_player_service->get_by_msg_id(frame->m_msg_id);
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const auto player = g_player_service->get_by_msg_id(frame->m_msg_id);
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if (player && get_message_type(msg_type, buffer))
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{
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switch (msg_type)
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@ -13,9 +13,12 @@ namespace big
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g_friends_service = nullptr;
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}
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bool friends_service::is_friend(const std::unique_ptr<player>& plyr)
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bool friends_service::is_friend(CNetGamePlayer* net_player)
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{
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const std::uint64_t rockstar_id = plyr->get_net_data()->m_rockstar_id2;
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if (net_player == nullptr)
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return false;
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const auto rockstar_id = net_player->get_net_data()->m_rockstar_id2;
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for (std::uint32_t i = 0; i < g_pointers->m_friend_registry->m_friend_count; i++)
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if (rockstar_id == g_pointers->m_friend_registry->m_friends_list->m_data[i].m_rockstar_id)
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return true;
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@ -1,5 +1,4 @@
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#pragma once
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#include "player_service.hpp"
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namespace big
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{
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@ -7,9 +6,14 @@ namespace big
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{
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public:
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friends_service();
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virtual ~friends_service();
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~friends_service();
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static bool is_friend(const std::unique_ptr<player>& plyr);
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friends_service(const friends_service&) = delete;
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friends_service(friends_service&&) noexcept = delete;
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friends_service& operator=(const friends_service&) = delete;
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friends_service& operator=(friends_service&&) noexcept = delete;
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[[nodiscard]] static bool is_friend(CNetGamePlayer* net_player);
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};
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inline friends_service* g_friends_service{};
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@ -1,5 +1,5 @@
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#include "gta_util.hpp"
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#include "friends_service.hpp"
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#include "gta_util.hpp"
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#include "player_service.hpp"
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namespace big
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@ -7,74 +7,74 @@ namespace big
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player::player(CNetGamePlayer* net_game_player)
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: m_net_game_player(net_game_player)
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{
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m_is_friend = friends_service::is_friend(net_game_player);
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}
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CAutomobile* player::get_current_vehicle()
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CAutomobile* player::get_current_vehicle() const
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{
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if (CPed* ped = this->get_ped(); ped != nullptr)
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if (CAutomobile* vehicle = ped->m_vehicle; vehicle != nullptr)
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if (const auto ped = this->get_ped(); ped != nullptr)
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if (const auto vehicle = ped->m_vehicle; vehicle != nullptr)
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return vehicle;
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return nullptr;
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}
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const char* player::get_name()
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const char* player::get_name() const
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{
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return m_net_game_player == nullptr ? "" : m_net_game_player->get_name();
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}
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rage::netPlayerData* player::get_net_data()
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rage::netPlayerData* player::get_net_data() const
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{
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return m_net_game_player == nullptr ? nullptr : m_net_game_player->get_net_data();
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}
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CNetGamePlayer* player::get_net_game_player()
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CNetGamePlayer* player::get_net_game_player() const
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{
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return m_net_game_player;
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}
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CPed* player::get_ped()
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CPed* player::get_ped() const
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{
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if (CPlayerInfo* player_info = this->get_player_info(); player_info != nullptr)
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if (CPed* ped = player_info->m_ped; ped != nullptr)
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if (const auto player_info = this->get_player_info(); player_info != nullptr)
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if (const auto ped = player_info->m_ped; ped != nullptr)
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return ped;
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return nullptr;
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}
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CPlayerInfo* player::get_player_info()
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CPlayerInfo* player::get_player_info() const
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{
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if (m_net_game_player != nullptr && m_net_game_player->m_player_info != nullptr)
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return m_net_game_player->m_player_info;
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return nullptr;
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}
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uint8_t player::id()
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uint8_t player::id() const
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{
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return m_net_game_player == nullptr ? -1 : m_net_game_player->m_player_id;
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}
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bool player::is_host()
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bool player::is_host() const
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{
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return m_net_game_player == nullptr ? false : m_net_game_player->is_host();
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}
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bool player::is_friend()
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bool player::is_friend() const
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{
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return m_is_friend;
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}
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bool player::is_valid()
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bool player::is_valid() const
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{
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return m_net_game_player == nullptr ? false : m_net_game_player->is_valid();
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}
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bool player::equals(CNetGamePlayer* net_game_player)
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bool player::equals(const CNetGamePlayer* net_game_player) const
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{
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return net_game_player == m_net_game_player;
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}
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std::string player::to_lowercase_identifier()
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std::string player::to_lowercase_identifier() const
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{
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std::string lower = this->get_name();
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std::transform(lower.begin(), lower.end(), lower.begin(), ::tolower);
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@ -83,82 +83,70 @@ namespace big
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}
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player_service::player_service()
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: m_selected_player(m_dummy)
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{
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g_player_service = this;
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m_dummy_player = new player(nullptr);
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auto network_player_mgr = gta_util::get_network_player_mgr();
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const auto network_player_mgr = gta_util::get_network_player_mgr();
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if (!network_player_mgr)
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return;
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auto net_game_player = network_player_mgr->m_local_net_player;
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if (!net_game_player)
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return;
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m_self = &network_player_mgr->m_local_net_player;
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for (uint16_t i = 0; i < network_player_mgr->m_player_limit; ++i)
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{
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net_game_player = network_player_mgr->m_player_list[i];
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player_join(net_game_player);
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}
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player_join(network_player_mgr->m_player_list[i]);
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}
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player_service::~player_service()
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{
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g_player_service = nullptr;
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delete m_dummy_player;
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}
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void player_service::do_cleanup()
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{
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m_selected_player = nullptr;
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m_players.clear();
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}
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player* player_service::get_by_name(std::string name)
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player_ptr player_service::get_by_name(std::string name)
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{
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std::transform(name.begin(), name.end(), name.begin(), ::tolower);
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if (auto it = m_players.find(name); it != m_players.end())
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return it->second.get();
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if (const auto it = m_players.find(name); it != m_players.end())
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return it->second;
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return nullptr;
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}
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player* player_service::get_by_msg_id(uint32_t msg_id)
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player_ptr player_service::get_by_msg_id(uint32_t msg_id) const
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{
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std::map<std::string, std::unique_ptr<player>>::iterator it;
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for (it = m_players.begin(); it != m_players.end(); it++)
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{
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if (it->second.get()->get_net_game_player()->m_msg_id == msg_id)
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return it->second.get();
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}
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for (const auto& [name, player] : m_players)
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if (player->get_net_game_player()->m_msg_id == msg_id)
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return player;
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return nullptr;
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}
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player* player_service::get_by_host_token(uint64_t token)
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player_ptr player_service::get_by_host_token(uint64_t token) const
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{
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std::map<std::string, std::unique_ptr<player>>::iterator it;
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for (it = m_players.begin(); it != m_players.end(); it++)
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{
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if (it->second.get()->get_net_data()->m_host_token == token)
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return it->second.get();
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}
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for (const auto& [name, player] : m_players)
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if (player->get_net_data()->m_host_token == token)
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return player;
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return nullptr;
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}
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player* player_service::get_selected()
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player_ptr player_service::get_selected() const
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{
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return m_selected_player == nullptr ? m_dummy_player : m_selected_player;
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return m_selected_player;
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}
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player_ptr player_service::get_self() const
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{
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return std::make_shared<player>(*m_self);
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}
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void player_service::player_join(CNetGamePlayer* net_game_player)
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{
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if (net_game_player == nullptr) return;
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std::unique_ptr<player> plyr = std::make_unique<player>(net_game_player);
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plyr->m_is_friend = friends_service::is_friend(plyr);
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if (net_game_player == nullptr || net_game_player == *m_self) return;
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auto plyr = std::make_shared<player>(net_game_player);
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m_players.emplace(
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plyr->to_lowercase_identifier(),
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std::move(plyr)
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@ -169,13 +157,13 @@ namespace big
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{
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if (net_game_player == nullptr) return;
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if (m_selected_player && m_selected_player->equals(net_game_player))
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m_selected_player = nullptr;
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m_selected_player = m_dummy;
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std::unique_ptr<player> plyr = std::make_unique<player>(net_game_player);
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auto plyr = std::make_unique<player>(net_game_player);
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m_players.erase(plyr->to_lowercase_identifier());
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}
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void player_service::set_selected(player* plyr)
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void player_service::set_selected(player_ptr plyr)
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{
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m_selected_player = plyr;
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}
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@ -12,54 +12,74 @@ namespace big
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bool m_is_friend;
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public:
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player(CNetGamePlayer* net_game_player);
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virtual ~player() = default;
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explicit player(CNetGamePlayer* net_game_player);
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~player() = default;
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player(const player&) = default;
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player(player&&) noexcept = default;
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player& operator=(const player&) = default;
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player& operator=(player&&) noexcept = default;
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float screen_position_x = -1.f;
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float screen_position_y = -1.f;
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CAutomobile* get_current_vehicle();
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const char* get_name();
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rage::netPlayerData* get_net_data();
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CNetGamePlayer* get_net_game_player();
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CPed* get_ped();
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CPlayerInfo* get_player_info();
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[[nodiscard]] CAutomobile* get_current_vehicle() const;
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[[nodiscard]] const char* get_name() const;
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[[nodiscard]] rage::netPlayerData* get_net_data() const;
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[[nodiscard]] CNetGamePlayer* get_net_game_player() const;
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[[nodiscard]] CPed* get_ped() const;
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[[nodiscard]] CPlayerInfo* get_player_info() const;
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uint8_t id();
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[[nodiscard]] uint8_t id() const;
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bool is_friend();
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bool is_host();
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bool is_valid();
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[[nodiscard]] bool is_friend() const;
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[[nodiscard]] bool is_host() const;
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[[nodiscard]] bool is_valid() const;
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protected:
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bool equals(CNetGamePlayer* net_game_player);
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bool equals(const CNetGamePlayer* net_game_player) const;
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std::string to_lowercase_identifier();
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[[nodiscard]] std::string to_lowercase_identifier() const;
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};
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typedef std::map<std::string, std::unique_ptr<player>> player_list;
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using player_ptr = std::shared_ptr<player>;
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using players = std::map<std::string, player_ptr>;
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class player_service final
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{
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player* m_dummy_player{};
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player* m_selected_player = nullptr;
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CNetGamePlayer** m_self;
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players m_players;
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player_ptr m_dummy = std::make_shared<player>(nullptr);
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player_ptr m_selected_player;
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public:
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player_list m_players;
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player_service();
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virtual ~player_service();
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~player_service();
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player_service(const player_service&) = delete;
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player_service(player_service&&) noexcept = delete;
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player_service& operator=(const player_service&) = delete;
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player_service& operator=(player_service&&) noexcept = delete;
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void do_cleanup();
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player* get_by_name(std::string name);
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player* get_by_msg_id(uint32_t msg_id);
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player* get_by_host_token(uint64_t token);
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player* get_selected();
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[[nodiscard]] player_ptr get_self() const;
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[[nodiscard]] player_ptr get_by_name(std::string name);
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[[nodiscard]] player_ptr get_by_msg_id(uint32_t msg_id) const;
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[[nodiscard]] player_ptr get_by_host_token(uint64_t token) const;
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[[nodiscard]] player_ptr get_selected() const;
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void player_join(CNetGamePlayer* net_game_player);
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void player_leave(CNetGamePlayer* net_game_player);
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void set_selected(player* plyr);
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players& players()
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{ return m_players; }
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void set_selected(player_ptr plyr);
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};
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#include "view_esp.hpp"
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#include "gta_util.hpp"
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#include "pointers.hpp"
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#include "services/player_service.hpp"
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#include "util/math.hpp"
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#include "gta_util.hpp"
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#include "util/misc.hpp"
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#include "services/context_menu_service.hpp"
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namespace big
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{
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@ -24,16 +23,14 @@ namespace big
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if (const auto draw_list = ImGui::GetBackgroundDrawList(); draw_list)
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{
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for (auto& item : g_player_service->m_players)
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for (const auto& [_, plyr] : g_player_service->players())
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{
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const std::unique_ptr<player>& plyr = item.second;
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if (g->esp.hide_self && plyr->id() == gta_util::get_network_player_mgr()->m_local_net_player->m_player_id ||
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!plyr->is_valid() ||
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!plyr->get_ped() ||
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!plyr->get_ped()->m_navigation) continue;
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rage::fvector3& player_pos = plyr->get_ped()->m_navigation->m_position;
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auto& player_pos = plyr->get_ped()->m_navigation->m_position;
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float screen_x, screen_y;
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@ -49,9 +46,9 @@ namespace big
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const float esp_x = (float)*g_pointers->m_resolution_x * screen_x;
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const float esp_y = (float)*g_pointers->m_resolution_y * screen_y;
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const float esp_side_x = esp_x + (67.5f * multplr);
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// const float esp_side_x = esp_x + (67.5f * multplr); // unused?
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std::string name_str = "";
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std::string name_str;
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ImVec2 name_pos = { esp_x - (62.5f * multplr), esp_y - (175.f * multplr) - 20.f };
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ImU32 esp_color = g->esp.default_color;
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@ -3,6 +3,22 @@
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namespace big
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{
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static void player_button(const player_ptr& plyr)
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{
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if (plyr->is_host())
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ImGui::PushStyleColor(ImGuiCol_Button, ImVec4(0.29f, 0.45f, 0.69f, 1.f));
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if (ImGui::Button(plyr->get_name(), { ImGui::GetWindowSize().x - 15.f, 0.f }))
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{
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g_player_service->set_selected(plyr);
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g_gui_service->set_selected(tabs::PLAYER);
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g->window.switched_view = true;
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}
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if (plyr->is_host())
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ImGui::PopStyleColor();
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}
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void view::players()
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{
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float window_pos = 110.f + g_gui_service->nav_ctr * ImGui::CalcTextSize("W").y + g_gui_service->nav_ctr * ImGui::GetStyle().ItemSpacing.y + g_gui_service->nav_ctr * ImGui::GetStyle().ItemInnerSpacing.y + ImGui::GetStyle().WindowPadding.y;
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@ -11,34 +27,30 @@ namespace big
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ImGui::SetNextWindowPos({ 10.f, window_pos });
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if (ImGui::Begin("playerlist", nullptr, window_flags))
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{
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const auto player_count = g_player_service->m_players.size();
|
||||
float window_height = (ImGui::CalcTextSize("A").y + ImGui::GetStyle().ItemInnerSpacing.y * 2 + 6.5f) * player_count;
|
||||
const auto player_count = g_player_service->players().size() + 1;
|
||||
|
||||
window_height = window_height + window_pos > (float)*g_pointers->m_resolution_y - 10.f ? (float)*g_pointers->m_resolution_y - (window_pos + 40.f) : window_height;
|
||||
// https://github.com/ocornut/imgui/issues/4399
|
||||
float window_height = 1.f;
|
||||
|
||||
window_height += (ImGui::CalcTextSize("A").y + ImGui::GetStyle().ItemInnerSpacing.y * 2 + 6.5f) * player_count;
|
||||
window_height += window_pos > (float)*g_pointers->m_resolution_y - 10.f ? (float)*g_pointers->m_resolution_y - (window_pos + 40.f) : 0;
|
||||
|
||||
ImGui::PushStyleColor(ImGuiCol_FrameBg, { 0.f, 0.f, 0.f, 0.f });
|
||||
ImGui::PushStyleColor(ImGuiCol_ScrollbarBg, { 0.f, 0.f, 0.f, 0.f });
|
||||
if (ImGui::BeginListBox("##players", { 250.f - ImGui::GetStyle().WindowPadding.x * 2 , window_height })) {
|
||||
for (auto& item : g_player_service->m_players)
|
||||
{
|
||||
const auto& plyr = item.second;
|
||||
if (plyr->is_host())
|
||||
ImGui::PushStyleColor(ImGuiCol_Button, ImVec4(0.29f, 0.45f, 0.69f, 1.f));
|
||||
if (ImGui::Button(plyr->get_name(), { ImGui::GetWindowSize().x - 15.f, 0.f }))
|
||||
{
|
||||
g_player_service->set_selected(plyr.get());
|
||||
g_gui_service->set_selected(tabs::PLAYER);
|
||||
g->window.switched_view = true;
|
||||
}
|
||||
if (plyr->is_host())
|
||||
ImGui::PopStyleColor();
|
||||
}
|
||||
|
||||
if (ImGui::BeginListBox("##players", { 250.f - ImGui::GetStyle().WindowPadding.x * 2 , window_height }))
|
||||
{
|
||||
player_button(g_player_service->get_self());
|
||||
|
||||
ImGui::Separator();
|
||||
|
||||
for (const auto& [_, player] : g_player_service->players())
|
||||
player_button(player);
|
||||
|
||||
ImGui::EndListBox();
|
||||
}
|
||||
ImGui::PopStyleColor(2);
|
||||
|
||||
ImGui::End();
|
||||
}
|
||||
ImGui::End();
|
||||
}
|
||||
}
|
||||
|
Reference in New Issue
Block a user