feat(PlayerList): Show self at the top, separated by a divider (#271)

Additionally I redesigned how the player service worked.

Co-authored-by: Yimura <andreas.maerten@scarlet.be>
This commit is contained in:
mentolixite 2022-06-24 19:48:03 +02:00 committed by GitHub
parent 2e57cd273f
commit 340e743e65
No known key found for this signature in database
GPG Key ID: 4AEE18F83AFDEB23
8 changed files with 141 additions and 118 deletions

View File

@ -8,8 +8,8 @@ namespace big
void looped::player_spectate()
{
Vehicle vehicle = self::veh;
Ped ped = self::ped;
const auto vehicle = self::veh;
const auto ped = self::ped;
if (!g_player_service->get_selected()->is_valid() || !g->player.spectating)
{

View File

@ -34,8 +34,7 @@ namespace big
buffer.m_flagBits = 1;
rage::netConnection::MessageType msg_type;
player* player = g_player_service->get_by_msg_id(frame->m_msg_id);
const auto player = g_player_service->get_by_msg_id(frame->m_msg_id);
if (player && get_message_type(msg_type, buffer))
{
switch (msg_type)

View File

@ -13,9 +13,12 @@ namespace big
g_friends_service = nullptr;
}
bool friends_service::is_friend(const std::unique_ptr<player>& plyr)
bool friends_service::is_friend(CNetGamePlayer* net_player)
{
const std::uint64_t rockstar_id = plyr->get_net_data()->m_rockstar_id2;
if (net_player == nullptr)
return false;
const auto rockstar_id = net_player->get_net_data()->m_rockstar_id2;
for (std::uint32_t i = 0; i < g_pointers->m_friend_registry->m_friend_count; i++)
if (rockstar_id == g_pointers->m_friend_registry->m_friends_list->m_data[i].m_rockstar_id)
return true;

View File

@ -1,5 +1,4 @@
#pragma once
#include "player_service.hpp"
namespace big
{
@ -7,9 +6,14 @@ namespace big
{
public:
friends_service();
virtual ~friends_service();
~friends_service();
static bool is_friend(const std::unique_ptr<player>& plyr);
friends_service(const friends_service&) = delete;
friends_service(friends_service&&) noexcept = delete;
friends_service& operator=(const friends_service&) = delete;
friends_service& operator=(friends_service&&) noexcept = delete;
[[nodiscard]] static bool is_friend(CNetGamePlayer* net_player);
};
inline friends_service* g_friends_service{};

View File

@ -1,5 +1,5 @@
#include "gta_util.hpp"
#include "friends_service.hpp"
#include "gta_util.hpp"
#include "player_service.hpp"
namespace big
@ -7,74 +7,74 @@ namespace big
player::player(CNetGamePlayer* net_game_player)
: m_net_game_player(net_game_player)
{
m_is_friend = friends_service::is_friend(net_game_player);
}
CAutomobile* player::get_current_vehicle()
CAutomobile* player::get_current_vehicle() const
{
if (CPed* ped = this->get_ped(); ped != nullptr)
if (CAutomobile* vehicle = ped->m_vehicle; vehicle != nullptr)
if (const auto ped = this->get_ped(); ped != nullptr)
if (const auto vehicle = ped->m_vehicle; vehicle != nullptr)
return vehicle;
return nullptr;
}
const char* player::get_name()
const char* player::get_name() const
{
return m_net_game_player == nullptr ? "" : m_net_game_player->get_name();
}
rage::netPlayerData* player::get_net_data()
rage::netPlayerData* player::get_net_data() const
{
return m_net_game_player == nullptr ? nullptr : m_net_game_player->get_net_data();
}
CNetGamePlayer* player::get_net_game_player()
CNetGamePlayer* player::get_net_game_player() const
{
return m_net_game_player;
}
CPed* player::get_ped()
CPed* player::get_ped() const
{
if (CPlayerInfo* player_info = this->get_player_info(); player_info != nullptr)
if (CPed* ped = player_info->m_ped; ped != nullptr)
if (const auto player_info = this->get_player_info(); player_info != nullptr)
if (const auto ped = player_info->m_ped; ped != nullptr)
return ped;
return nullptr;
}
CPlayerInfo* player::get_player_info()
CPlayerInfo* player::get_player_info() const
{
if (m_net_game_player != nullptr && m_net_game_player->m_player_info != nullptr)
return m_net_game_player->m_player_info;
return nullptr;
}
uint8_t player::id()
uint8_t player::id() const
{
return m_net_game_player == nullptr ? -1 : m_net_game_player->m_player_id;
}
bool player::is_host()
bool player::is_host() const
{
return m_net_game_player == nullptr ? false : m_net_game_player->is_host();
}
bool player::is_friend()
bool player::is_friend() const
{
return m_is_friend;
}
bool player::is_valid()
bool player::is_valid() const
{
return m_net_game_player == nullptr ? false : m_net_game_player->is_valid();
}
bool player::equals(CNetGamePlayer* net_game_player)
bool player::equals(const CNetGamePlayer* net_game_player) const
{
return net_game_player == m_net_game_player;
}
std::string player::to_lowercase_identifier()
std::string player::to_lowercase_identifier() const
{
std::string lower = this->get_name();
std::transform(lower.begin(), lower.end(), lower.begin(), ::tolower);
@ -83,82 +83,70 @@ namespace big
}
player_service::player_service()
: m_selected_player(m_dummy)
{
g_player_service = this;
m_dummy_player = new player(nullptr);
auto network_player_mgr = gta_util::get_network_player_mgr();
const auto network_player_mgr = gta_util::get_network_player_mgr();
if (!network_player_mgr)
return;
auto net_game_player = network_player_mgr->m_local_net_player;
if (!net_game_player)
return;
m_self = &network_player_mgr->m_local_net_player;
for (uint16_t i = 0; i < network_player_mgr->m_player_limit; ++i)
{
net_game_player = network_player_mgr->m_player_list[i];
player_join(net_game_player);
}
player_join(network_player_mgr->m_player_list[i]);
}
player_service::~player_service()
{
g_player_service = nullptr;
delete m_dummy_player;
}
void player_service::do_cleanup()
{
m_selected_player = nullptr;
m_players.clear();
}
player* player_service::get_by_name(std::string name)
player_ptr player_service::get_by_name(std::string name)
{
std::transform(name.begin(), name.end(), name.begin(), ::tolower);
if (auto it = m_players.find(name); it != m_players.end())
return it->second.get();
if (const auto it = m_players.find(name); it != m_players.end())
return it->second;
return nullptr;
}
player* player_service::get_by_msg_id(uint32_t msg_id)
player_ptr player_service::get_by_msg_id(uint32_t msg_id) const
{
std::map<std::string, std::unique_ptr<player>>::iterator it;
for (it = m_players.begin(); it != m_players.end(); it++)
{
if (it->second.get()->get_net_game_player()->m_msg_id == msg_id)
return it->second.get();
}
for (const auto& [name, player] : m_players)
if (player->get_net_game_player()->m_msg_id == msg_id)
return player;
return nullptr;
}
player* player_service::get_by_host_token(uint64_t token)
player_ptr player_service::get_by_host_token(uint64_t token) const
{
std::map<std::string, std::unique_ptr<player>>::iterator it;
for (it = m_players.begin(); it != m_players.end(); it++)
{
if (it->second.get()->get_net_data()->m_host_token == token)
return it->second.get();
}
for (const auto& [name, player] : m_players)
if (player->get_net_data()->m_host_token == token)
return player;
return nullptr;
}
player* player_service::get_selected()
player_ptr player_service::get_selected() const
{
return m_selected_player == nullptr ? m_dummy_player : m_selected_player;
return m_selected_player;
}
player_ptr player_service::get_self() const
{
return std::make_shared<player>(*m_self);
}
void player_service::player_join(CNetGamePlayer* net_game_player)
{
if (net_game_player == nullptr) return;
std::unique_ptr<player> plyr = std::make_unique<player>(net_game_player);
plyr->m_is_friend = friends_service::is_friend(plyr);
if (net_game_player == nullptr || net_game_player == *m_self) return;
auto plyr = std::make_shared<player>(net_game_player);
m_players.emplace(
plyr->to_lowercase_identifier(),
std::move(plyr)
@ -169,13 +157,13 @@ namespace big
{
if (net_game_player == nullptr) return;
if (m_selected_player && m_selected_player->equals(net_game_player))
m_selected_player = nullptr;
m_selected_player = m_dummy;
std::unique_ptr<player> plyr = std::make_unique<player>(net_game_player);
auto plyr = std::make_unique<player>(net_game_player);
m_players.erase(plyr->to_lowercase_identifier());
}
void player_service::set_selected(player* plyr)
void player_service::set_selected(player_ptr plyr)
{
m_selected_player = plyr;
}

View File

@ -12,54 +12,74 @@ namespace big
bool m_is_friend;
public:
player(CNetGamePlayer* net_game_player);
virtual ~player() = default;
explicit player(CNetGamePlayer* net_game_player);
~player() = default;
player(const player&) = default;
player(player&&) noexcept = default;
player& operator=(const player&) = default;
player& operator=(player&&) noexcept = default;
float screen_position_x = -1.f;
float screen_position_y = -1.f;
CAutomobile* get_current_vehicle();
const char* get_name();
rage::netPlayerData* get_net_data();
CNetGamePlayer* get_net_game_player();
CPed* get_ped();
CPlayerInfo* get_player_info();
[[nodiscard]] CAutomobile* get_current_vehicle() const;
[[nodiscard]] const char* get_name() const;
[[nodiscard]] rage::netPlayerData* get_net_data() const;
[[nodiscard]] CNetGamePlayer* get_net_game_player() const;
[[nodiscard]] CPed* get_ped() const;
[[nodiscard]] CPlayerInfo* get_player_info() const;
uint8_t id();
[[nodiscard]] uint8_t id() const;
bool is_friend();
bool is_host();
bool is_valid();
[[nodiscard]] bool is_friend() const;
[[nodiscard]] bool is_host() const;
[[nodiscard]] bool is_valid() const;
protected:
bool equals(CNetGamePlayer* net_game_player);
bool equals(const CNetGamePlayer* net_game_player) const;
std::string to_lowercase_identifier();
[[nodiscard]] std::string to_lowercase_identifier() const;
};
typedef std::map<std::string, std::unique_ptr<player>> player_list;
using player_ptr = std::shared_ptr<player>;
using players = std::map<std::string, player_ptr>;
class player_service final
{
player* m_dummy_player{};
player* m_selected_player = nullptr;
CNetGamePlayer** m_self;
players m_players;
player_ptr m_dummy = std::make_shared<player>(nullptr);
player_ptr m_selected_player;
public:
player_list m_players;
player_service();
virtual ~player_service();
~player_service();
player_service(const player_service&) = delete;
player_service(player_service&&) noexcept = delete;
player_service& operator=(const player_service&) = delete;
player_service& operator=(player_service&&) noexcept = delete;
void do_cleanup();
player* get_by_name(std::string name);
player* get_by_msg_id(uint32_t msg_id);
player* get_by_host_token(uint64_t token);
player* get_selected();
[[nodiscard]] player_ptr get_self() const;
[[nodiscard]] player_ptr get_by_name(std::string name);
[[nodiscard]] player_ptr get_by_msg_id(uint32_t msg_id) const;
[[nodiscard]] player_ptr get_by_host_token(uint64_t token) const;
[[nodiscard]] player_ptr get_selected() const;
void player_join(CNetGamePlayer* net_game_player);
void player_leave(CNetGamePlayer* net_game_player);
void set_selected(player* plyr);
players& players()
{ return m_players; }
void set_selected(player_ptr plyr);
};

View File

@ -1,10 +1,9 @@
#include "view_esp.hpp"
#include "gta_util.hpp"
#include "pointers.hpp"
#include "services/player_service.hpp"
#include "util/math.hpp"
#include "gta_util.hpp"
#include "util/misc.hpp"
#include "services/context_menu_service.hpp"
namespace big
{
@ -24,16 +23,14 @@ namespace big
if (const auto draw_list = ImGui::GetBackgroundDrawList(); draw_list)
{
for (auto& item : g_player_service->m_players)
for (const auto& [_, plyr] : g_player_service->players())
{
const std::unique_ptr<player>& plyr = item.second;
if (g->esp.hide_self && plyr->id() == gta_util::get_network_player_mgr()->m_local_net_player->m_player_id ||
!plyr->is_valid() ||
!plyr->get_ped() ||
!plyr->get_ped()->m_navigation) continue;
rage::fvector3& player_pos = plyr->get_ped()->m_navigation->m_position;
auto& player_pos = plyr->get_ped()->m_navigation->m_position;
float screen_x, screen_y;
@ -49,9 +46,9 @@ namespace big
const float esp_x = (float)*g_pointers->m_resolution_x * screen_x;
const float esp_y = (float)*g_pointers->m_resolution_y * screen_y;
const float esp_side_x = esp_x + (67.5f * multplr);
// const float esp_side_x = esp_x + (67.5f * multplr); // unused?
std::string name_str = "";
std::string name_str;
ImVec2 name_pos = { esp_x - (62.5f * multplr), esp_y - (175.f * multplr) - 20.f };
ImU32 esp_color = g->esp.default_color;

View File

@ -3,6 +3,22 @@
namespace big
{
static void player_button(const player_ptr& plyr)
{
if (plyr->is_host())
ImGui::PushStyleColor(ImGuiCol_Button, ImVec4(0.29f, 0.45f, 0.69f, 1.f));
if (ImGui::Button(plyr->get_name(), { ImGui::GetWindowSize().x - 15.f, 0.f }))
{
g_player_service->set_selected(plyr);
g_gui_service->set_selected(tabs::PLAYER);
g->window.switched_view = true;
}
if (plyr->is_host())
ImGui::PopStyleColor();
}
void view::players()
{
float window_pos = 110.f + g_gui_service->nav_ctr * ImGui::CalcTextSize("W").y + g_gui_service->nav_ctr * ImGui::GetStyle().ItemSpacing.y + g_gui_service->nav_ctr * ImGui::GetStyle().ItemInnerSpacing.y + ImGui::GetStyle().WindowPadding.y;
@ -11,34 +27,30 @@ namespace big
ImGui::SetNextWindowPos({ 10.f, window_pos });
if (ImGui::Begin("playerlist", nullptr, window_flags))
{
const auto player_count = g_player_service->m_players.size();
float window_height = (ImGui::CalcTextSize("A").y + ImGui::GetStyle().ItemInnerSpacing.y * 2 + 6.5f) * player_count;
const auto player_count = g_player_service->players().size() + 1;
window_height = window_height + window_pos > (float)*g_pointers->m_resolution_y - 10.f ? (float)*g_pointers->m_resolution_y - (window_pos + 40.f) : window_height;
// https://github.com/ocornut/imgui/issues/4399
float window_height = 1.f;
window_height += (ImGui::CalcTextSize("A").y + ImGui::GetStyle().ItemInnerSpacing.y * 2 + 6.5f) * player_count;
window_height += window_pos > (float)*g_pointers->m_resolution_y - 10.f ? (float)*g_pointers->m_resolution_y - (window_pos + 40.f) : 0;
ImGui::PushStyleColor(ImGuiCol_FrameBg, { 0.f, 0.f, 0.f, 0.f });
ImGui::PushStyleColor(ImGuiCol_ScrollbarBg, { 0.f, 0.f, 0.f, 0.f });
if (ImGui::BeginListBox("##players", { 250.f - ImGui::GetStyle().WindowPadding.x * 2 , window_height })) {
for (auto& item : g_player_service->m_players)
{
const auto& plyr = item.second;
if (plyr->is_host())
ImGui::PushStyleColor(ImGuiCol_Button, ImVec4(0.29f, 0.45f, 0.69f, 1.f));
if (ImGui::Button(plyr->get_name(), { ImGui::GetWindowSize().x - 15.f, 0.f }))
{
g_player_service->set_selected(plyr.get());
g_gui_service->set_selected(tabs::PLAYER);
g->window.switched_view = true;
}
if (plyr->is_host())
ImGui::PopStyleColor();
}
if (ImGui::BeginListBox("##players", { 250.f - ImGui::GetStyle().WindowPadding.x * 2 , window_height }))
{
player_button(g_player_service->get_self());
ImGui::Separator();
for (const auto& [_, player] : g_player_service->players())
player_button(player);
ImGui::EndListBox();
}
ImGui::PopStyleColor(2);
ImGui::End();
}
ImGui::End();
}
}