feat(Util/Teleport): Added to_entity, to_player, into_vehicle and bring_player

This commit is contained in:
Yimura 2021-07-25 21:03:49 +02:00
parent a333d42ad4
commit 35febb4f62

View File

@ -1,8 +1,39 @@
#include "blip.hpp"
#include "entity.hpp"
#include "notify.hpp"
namespace big::teleport
{
inline bool bring_player(Player player)
{
Entity ent = PLAYER::GET_PLAYER_PED_SCRIPT_INDEX(player);
if (ENTITY::IS_ENTITY_DEAD(ent, true))
{
notify::display_help_text("Target player is dead.");
return false;
}
if (!PED::IS_PED_IN_ANY_VEHICLE(ent, true))
{
notify::display_help_text("Target player is not in a vehicle.");
return false;
}
ent = PED::GET_VEHICLE_PED_IS_IN(ent, false);
Vector3 location = ENTITY::GET_ENTITY_COORDS(PLAYER::PLAYER_PED_ID(), true);
if (entity::take_control_of(ent))
ENTITY::SET_ENTITY_COORDS(ent, location.x, location.y, location.z, 0, 0, 0, 0);
else
notify::display_help_text("Failed to take control of player vehicle.");
return true;
}
inline bool load_ground_at_3dcoord(Vector3& location)
{
float groundZ;
@ -33,6 +64,40 @@ namespace big::teleport
return false;
}
inline bool into_vehicle(Vehicle veh)
{
if (!veh)
{
notify::display_help_text("Player is not in a vehicle.");
return false;
}
int seat_index = 255;
if (VEHICLE::IS_VEHICLE_SEAT_FREE(veh, -1, true))
seat_index = -1;
else if (VEHICLE::IS_VEHICLE_SEAT_FREE(veh, -2, true))
seat_index = -2;
if (seat_index == 255)
{
notify::display_help_text("No seats are free in the player vehicle.");
return false;
}
Vector3 location = ENTITY::GET_ENTITY_COORDS(veh, true);
load_ground_at_3dcoord(location);
ENTITY::SET_ENTITY_COORDS(PLAYER::PLAYER_PED_ID(), location.x, location.y, location.z, 0, 0, 0, 0);
script::get_current()->yield();
PED::SET_PED_INTO_VEHICLE(PLAYER::PLAYER_PED_ID(), veh, seat_index);
return true;
}
inline bool to_blip(int sprite, int color = -1)
{
Vector3 location;
@ -47,6 +112,20 @@ namespace big::teleport
return true;
}
inline bool to_entity(Entity ent)
{
Vector3 location = ENTITY::GET_ENTITY_COORDS(ent, true);
PED::SET_PED_COORDS_KEEP_VEHICLE(PLAYER::PLAYER_PED_ID(), location.x, location.y, location.z);
return true;
}
inline bool to_player(Player player)
{
return to_entity(PLAYER::GET_PLAYER_PED_SCRIPT_INDEX(player));
}
inline bool to_waypoint()
{
if (!to_blip((int)BlipIcons::Waypoint))